by Guest Contributor Plasma Rit, originally published at Girl in the Machine
Sid Meier’s Civilization series comprises of turn-based strategy games with a focus on growing a budding nation. Begun in 1991, the games take place in a variety of eras–you can build an empire as far back as 4000 BCE and nurture it long enough to witness World War II. The series has proven to be very popular over the years, gaining a loyal fanbase and even winning a few awards along the way. In 1994, Sid Meier released a game called Colonization: Create a New Nation. Players choose from four European nations–England, France, Spain, and the Netherlands–and set sail for the Americas (or “The New World,” as the game calls it). The object of the game is to foster a colony and eventually gain independence from its mother country. Sid Meier is preparing to rerelease this game in the form of a Civilization IV standalone expansion sometime in 2008.
I was a bit taken aback at the sight of a game about colonization, although I probably shouldn’t have been surprised. The idea of a game about conquering other civilizations and stealing their land is pretty tasteless to me, but unfortunately many Americans don’t view colonization that way. I found that most people tend to see it through an Elementary School History Lens–you know, when you were taught how the plucky, pure future Americans who could do no wrong went on a journey for freedom and were buddy-buddies with the Native Americans?
The original Colonization game handles Native Americans in a very interesting way. Players can choose to either befriend the natives (who in turn teach them skills and help defend the colony) or wipe them out entirely. Continue reading