Tag Archives: NYCC

The Racialicious New York Comic Con 2014 Preview

It’s NYCC weekend, and as in past years I’ll be attending on behalf of Racialicious. It’s been a long week leading up to the con, and it still feels like I’m recovering from SDCC, but we still need to highlight some Friends of the Blog doing great stuff at this year’s con. Below you’ll find a quick and dirty of the diverse panel offerings Friday through Sunday. There’s not much more offered this year than in the past, but Diana Pho is participating in two great discussions this year!

Tonight (Thursday) Diana moderates Geeks of Colour Go Pro where she and other professionals in the comics, gaming, and publishing industries will offer advice and tips for POCs who want to become successful in their desired fields. On Saturday at 3pm in room 1A21 she’ll moderate #YesAllGeeks: Let’s Talk About Harassment in Fandom. This massively important panel comes on the heels of several instances of harassment at conventions and very public attacks against women via social media outlets like Twitter. Joining Pho on the panel to discuss how we can make fandom and online spaces safer are Mikki Kendal (@Karnythia), Marlene Bonnelly (@ilikecomicstoo), Kaye M (Writer & Founder of #YesAllWomen), Emily Asher-Perrin, and Robert Anders. 

Diana also hosted last year’s wildly successful Geeks of Colour panel (which we covered here). I’ll be at her Friday panel and will otherwise be wandering around the Javits Center for the next 72 hours, so please don’t hesitate to say hello!

The rest of Friday, Saturday, and Sunday are under the cut.

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The Tits Have It: Sexism, Character Design, and the Role of Women in Created Worlds

Lightning, drawn by Jonathan

This panel is all about titties and I feel like its my fault!  – Jonathan Jacques-Bellêtete

There are many things I expect to see in a panel called “East Meets West, Art Direction for a Worldwide Audience.” I expected to hear Isamu Kamikokuryo, the art director for Final Fantasy XIII-2 discuss how Japanese artists focus on creating new worlds, Norse mythology and its influence on the game, and drawing inspiration from Cuba for some of the beautifully rendered backgrounds. I expected to hear Jonathan Jacques-Bellêtete, the art director of Deus Ex: Human Revolution, talk about influences like Andrew Loomis and Metal Gear Solid. I had hoped for an interesting back and forth between the two designers on how technology influences artistic development as well as what happens to geographic differences in artistic influences in our increasingly connected worlds.

I did hear all of these things, but also something that pinged my feminist gamer radar.

In describing his influences, Jacques-Bellêtete mentioned he was heavily influenced by Metal Gear and Final Fantasy. Then he went into a two minute riff about “always trying to have very beautiful female characters,” noting that these were characters he would want to sleep with. After making a semi-disparaging remark about female characters drawn in a North American style, he concludes “I’d rather have female characters from Final Fantasy or Soul Caliber to sleep with.” This draws chuckles from the crowd.

And there it was, the truth about character design that so many players know but most designers wouldn’t usually articulate: most of the egregiously sexist character designs are based on fuckability, rather than playability. Continue reading