You’d think that a team represented by a giant anthropomorphized baseball would be able to…
Tag: native americans
Minority representation in video games just straight up sucks. Over the last few weeks, two…
by Latoya Peterson
Please note, this is part five of a multi-part series on the Lifting As We Climb: Women of Color and Wealth report released by the Insight Center for Community Economic Development. Please carefully read part one and review our comment moderation policy before participating in the comments.
Over the course of the Women of Color and Wealth series one question has come up time and time again – what about Asian women? Native women? Other, more specific breakdowns of different racial/ethnic groups? Is there data for queer women of color? For transgender women of color? Sadly, the answer is no.
The report includes a separate break out discussion of Asian and Native American women, saying (all emphasis mine):
Because Asian Americans and Native Americans comprise a much smaller proportion of the U.S. population than blacks and Hispanics and because most surveys that measure wealth do not oversample these groups, our knowledge about their wealth is less robust—particularly for Native Americans.
According to 2004 data from the Survey of Income and Program Participation, Asian Americans have a higher median net worth than white non-Hispanic households ($144,000 and $137,200, respectively). Much of this is due to their home equity, as the Asian population is concentrated in a few cities with very high home values. When data is adjusted for these and other factors, Asians have less wealth than whites on similar socioeconomic characteristics. In interpreting the high home equity of Asian Americans, it is also important to bear in mind that they are likely to own and occupy the home with extended family members and are more likely than whites to contribute more than half of their household income to housing costs.
by Guest Contributor Plasma Rit, originally published at Girl in the Machine
Sid Meier’s Civilization series comprises of turn-based strategy games with a focus on growing a budding nation. Begun in 1991, the games take place in a variety of eras–you can build an empire as far back as 4000 BCE and nurture it long enough to witness World War II. The series has proven to be very popular over the years, gaining a loyal fanbase and even winning a few awards along the way. In 1994, Sid Meier released a game called Colonization: Create a New Nation. Players choose from four European nations–England, France, Spain, and the Netherlands–and set sail for the Americas (or “The New World,” as the game calls it). The object of the game is to foster a colony and eventually gain independence from its mother country. Sid Meier is preparing to rerelease this game in the form of a Civilization IV standalone expansion sometime in 2008.
I was a bit taken aback at the sight of a game about colonization, although I probably shouldn’t have been surprised. The idea of a game about conquering other civilizations and stealing their land is pretty tasteless to me, but unfortunately many Americans don’t view colonization that way. I found that most people tend to see it through an Elementary School History Lens–you know, when you were taught how the plucky, pure future Americans who could do no wrong went on a journey for freedom and were buddy-buddies with the Native Americans?
The original Colonization game handles Native Americans in a very interesting way. Players can choose to either befriend the natives (who in turn teach them skills and help defend the colony) or wipe them out entirely. Read the Post Colonization: Fun n’ Games