Tag: labor

March 27, 2013 / / books
September 30, 2010 / / food

By Guest Contributor Konju Oruwari, cross-posted from Vegans Of Color

What follows is the last letter traded in an exchange between a couple of 26 year-old black dudes regarding my last post on “Liberation Veganism.” My comrade is not vegan, and is concerned about “the problem with the displacement of bread and butter struggle with raw foodisms,” etc, due to my attempt to mix veganism with human liberation, or in our case black liberation.

It is an important concern for all of us, whether or not thinking about or bringing up veganism in a context like African liberation discourse is appropriate. Or the problem with making something like going vegan or trumpeting ecological awareness THE issue or THE revolution, rather than just an aspect of it. And the problem of having advocacy of those causes which are “on the periphery for me, masking as if it is at the core,” as my friend challenged. He stated that to bring up veganism at a hypothetical “cop watch” meeting and try to make the meeting about veganism would be problematic, from which I gathered that something like “cop watch” to him was a “bread and butter” ‘hood issue (as opposed to, given the tenor of our exchanges, dietary, environmental, lifestyle, quality of life, sanitation, etc. issues, which to him are more associated with white liberal green/ vegan activists for whom those things are THE issue).

Lastly we had a disagreement on this point, and I quote my brotha: “one day you said to me the first responsibility of a revolutionary is to be healthy. That was the crucial difference for me, i thought you were wrong. Our health is not the priority, the people are, when the struggle becomes for our own person health (or morality) we are distant from the people.” In subsequent retorts from myself (because I believe the exact opposite of what he asserts) I struggled with this contradiction until he later stated, “a revolutionaries health is not an end to me, it is a means to the end which is revolution.” I play with this idea as well down below.

Without further ado, then, here’s my letter to my good brother comrade in struggle, on the “bread and butter” issues of liberation struggle as pertain to defining health, priorities of concern, “revolution” and so on.

Read the Post Letter To A Brotha

May 11, 2009 / / academia

by Latoya Peterson

These are the notes for “Don’t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft.” The notes are for the keynote presentation given by Dr. Nakamura at the Texas A & M University Race and Ethnic Studies Institute’s Symposium exploring Race, Ethnicity and (New) Media.

The full paper is available on Lisa Nakamura’s research site. The abstract is as follows:

This article examines the racialization of informational labor in machinima about Chinese player workers in the massively multiplayer online role playing game World of Warcraft. Such fanproduced video content extends the representational space of the game and produces overtly racist narrative space to attach to a narrative that, while carefully avoiding explicit references to racism or racial conflict in our world, is premised upon a racial war in an imaginary world—the World of Azeroth.

This profiling activity is part of a larger biometric turn initiated by digital culture’s informationalization of the body and illustrates the problematics of informationalized capitalism. If late capitalism is characterized by the requirement for subjects to be possessive individuals, to make claims to citizenship based on ownership of property, then player workers are unnatural subjects in that they are unable to obtain avatarial self-possession. The painful paradox of this dynamic lies in the ways that it mirrors the dispossession of information workers in the Fourth Worlds engendered by ongoing processes of globalization. As long as Asian “farmers” are figured as unwanted guest workers within the culture of MMOs, user-produced extensions of MMO-space like machinima will most likely continue to depict Asian culture as threatening to the beauty and desirability of shared virtual space in the World of Warcraft.

Notes

  • People don’t hold video games accountable for racism; however they do hold them responsible for violence. Gaming has to constantly defend its portrayals of violence, but almost never discusses how it reinforces racism.
  • More people play Warcraft now than were on the internet in 1995. There are a significant number of players in China and S. Korea. Digital games are one of the only platforms we had that were transnational from the inception. People who would never think of trying out Japanese media has actually been engaging for a long time without being aware of it through the gaming world.
  • Nakamura starts her presentation off with a clip from South Park from the episode Make Love, Not Warcraft. In the segment she plays, the following conversation happens:
      Cartman: “I am the mightiest dwarf in all of Azeroth!”
      Kyle: “Wow, look at all these people playing right now.”
      Cartman: “yeah, it’s bullcrap. I bet half of these people are Koreans.”

    With that, Nakamura starts the discussion on how Cartman’s off-handed comment reveals how many think of Asian players – specifically Korean and Chinese – as “not real” players in this online world and begins to explore how racial bigotry is manifesting itself in the World of Warcraft.

  • Read the Post Don’t Hate the Player, Hate the Game: the Racialization of Labor in World of Warcraft [Conference Notes]