Quoted: Jamin Warren on Race in Gaming

An oldie but a goodie. From the January 2013 article, “Touching Obama’s Hair and My Hope for the Future of Games” on Kill Screen:

Last month, I did an interview with KALW in San Francisco alongside game designer Anna Anthropy. She made a point to a caller that she couldn’t relate to games like Grand Theft Auto and Metal Gear Solid because the main characters didn’t reflect her own experience as transgendered. 

I found this position extreme (if I’m not transgendered, couldn’t I levy the same critique of her games?), but Anna did point out something that should be glaringly obvious. If games are to claim their mantle as the most important medium of this century, then their subjects need to reflect the breadth of human experiences that exist across a range of identities.

If you are mixed race like I am, you no doubt had moments of confusion about your place in the world. Why does grandpa send tamales each month to your mother? Why do I need to wear lotion? Why does dad take so long at the barbershop? These are resolved in later life and I was fortunate enough to have parents who walked me through those answers.

But I also grew up on the cusp of the Internet age and before a time when 99% of all teens play games. When the time comes for a child to ask “Who am I?,” games, like all great art forms, should have an answer. The worry is that the response, more often than not, is nothing at all.