Gaming Masculinity: Video games as a reflection on masculinity in Computer Science and African American culture [Conference Notes]

by Latoya Peterson

These are the notes for “Gaming Masculinity: Video games as a reflection on masculinity in Computer Science and African American Culture.” The notes are from a paper by Betsy James DiSalvo, presented at the Texas A & M University Race and Ethnic Studies Institute’s Symposium exploring Race, Ethnicity and (New) Media.

The abstract to the paper reads:

There are a number of efforts to broaden participation in computing to include underrepresented groups. However, few of these efforts have identified African American males as a population with cultural and gendered values that may inhibit them from entering Computer Science (CS). In this paper we will explore masculine identities within computer culture and African American culture by using video games as an object of inquiry. We hypotheses that the technological agency exhibited with video games is based upon cultural and gender practices; and by exploring video game play practices we can better understand how to increase the technological agency of African American males and broadening their participation in CS.

The paper/project was funded to help increase participation in the computer sciences, with a particular focus on underrepresented groups.

The research (hosted at the Georgia Institute for Technology) began by examining video game use by African American males, sparked by an exchange with a student. The student lamented:

Me and some of my black friends were talking about the other guys in CS. Some of them have been programming since they were eight. We can’t compete with that. Now, the only thing that I have been doing since I was eight is playing basketball. I would own them on the court. I mean it wouldn’t be fair, they would just stand there and I would dominate. It is sort of like that in CS.
– Undergraduate CS Major

This led to the researchers (Betsy James DiSalvo, Sybrina Y. Atwaters, Jill Dimond, and Dr. Amy Bruckman) to re-examine the assumptions around what makes for a successful computer science graduate. They decided to take a closer look at play practices. Play practices of being outside are the norm in many communities, but are not conducive to computers/gaming which require long amounts of indoors/solo time to become proficient.

The researches also examined the dominant environment in CS programs. Hacker culture is privileged in the CS learning environment, meaning that many students are drawn to the program because of their existing skills. This marginalizes many students who decide to enter at the college level, and do not have years of experience experimenting with programs on their own. CS programs also tend to trend toward the strongest programmers in the class, encouraging a DIY approach to learning, and leaving behind students who are new to the discipline.

DiSalvo and the other researches created a model for the “Idealized CS Masculinity.” The researchers were looking at cultural influences and how our presentations shape our interactions with our peers. For those in the CS community, the norms there rejects the body. There is not a premium placed physical performance, personal appearance, or even in some cases, hygienic personal care. Instead, the community values technological agency and proficiency above all. Competitiveness is encouraged. This type of person is also heavily attracted to technology, computer parts, and the latest gadgets and inventions.

In contrast, the researchers noted Idealized African American Masculinity was very different than computer science norms. For one, feedback from respondents noted that there was a body centric emphasis. A premium was placed on athleticism, physical power, appearance, and physical performance. There was little value placed on technological agency. So, from the beginning, the divergence in values could contribute to why there are less African American males in computer science programs.

However, there was a strange quirk in the research: Young black males may play video games more than most other groups. However, DiSalvo notes this data is not statistically significant – with gaming becoming a ubiquitous activity, there is only a slight increase over other groups with reported play rates.

Connections between video games and CS have been documented, but not qualitatively, meaning there isn’t a definitive connection between a heavy interest in games and an interest in working with computers. “Hardcore” gaming also does not have a consistent connection between hours played and the interest in CS Major. However, research has shown that gaming practices can be leveraged into CS Interest – and since video games are a cultural touchstone for the Millennial generation, it makes sense to pursue that link.

Looking at the data also revealed more trends: young black males often participated in community of practice, where video game competition was also a form of bonding. Sportmanship was emphasized. From a tech standpoint, African American males are more likely to playing on consoles instead of PCs, which limited opportunities for hacking, cheating, and modifying. However, they did play console games online with using digital cable. In contrast to the CS respondents, they did not consider online gaming to be a social activity, preferring in person play.
Family members were considered important in game play, and game time was often multi-generational. Their gaming experiences were also heavily gendered, playing mostly with male friends. Solo play is considered practice time for family events.

With these differences in mind, Georgia Tech created the Glitch Video Game Testers program to introduce more technical concepts into gaming and to encourage more African American youth to enter computer science programs by demystifying the field.

Latoya’s Note: Clearly, Betsy and I had a lot to discuss with reference to her research. I am fascinated by the paper she and her co-authors produced, and the interesting potential to increase the ranks of blacks in tech through gaming outreach. However, post presentation, one factor stood out to me in particular as needing further exploration. The paper examines the role of race, but not class in the development of skills – and, just speaking from personal experience, class heavily influenced my gaming experience. We discussed the divides around the ability to deconstruct technological items in the home, and how for some families, there would not have been the opportunity to experiment with the family computer by taking it apart. The console vs. PC divide is also, in some ways, a matter of class – to purchase a game console means that the owners will be able to play all the games issued for that console for the next 3 – 5 years, if not more. If a new version comes out of a system comes out, the system will not become obsolete. However, in the 1990s in particular, there was a constant need to upgrade your computer to keep pace with the changing technology. This dynamic was not present with a console – though the desire for new games would be there, older games could still be obtained and played. I am interested to see how discussions of social issues and technology continue to develop.

Related: Can Video Game Testing Spark Interest in Computing Among Black Youth?

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Comments

  1. Colin B wrote:

    I had a lot of nodding to do when I read this, “Family members were considered important in game play, and game time was often multi-generational. Their gaming experiences were also heavily gendered, playing mostly with male friends. Solo play is considered practice time for family events.”

    It really wasn’t until I went on sleepovers at other kids’ houses that I began to really get into gaming just for the sake of winning a game.

  2. Juan wrote:

    The researches also examined the dominant environment in CS programs. Hacker culture is privileged in the CS learning environment, meaning that many students are drawn to the program because of their existing skills. This marginalizes many students who decide to enter at the college level, and do not have years of experience experimenting with programs on their own. CS programs also tend to trend toward the strongest programmers in the class, encouraging a DIY approach to learning, and leaving behind students who are new to the discipline

    Describes my experience rather perfectly and was part of what led me to leave the program.

  3. snowbunny510 wrote:

    I’m co-signing Juan’s statement as well: “The researches also examined the dominant environment in CS programs. Hacker culture is privileged in the CS learning environment, meaning that many students are drawn to the program because of their existing skills. This marginalizes many students who decide to enter at the college level, and do not have years of experience experimenting with programs on their own. CS programs also tend to trend toward the strongest programmers in the class, encouraging a DIY approach to learning, and leaving behind students who are new to the discipline”

    Although I did complete my computer science degree and ended up securing a master’s in computer engineering as well , it was so difficult to compete with a class of guys who had been programming since they were children! I entered the field thinking I would be taught programming in college, but the classes were totally geared to those already familiar with coding, and many professors were not eager to help those who were newbies like me. In fact, the turning point in my academic career, was watching a POC leave her phD studies after a professor told her she had no natural aptitude for computer science and was only there because of Affirmative Action(never mind the fact this individual had some pretty significant personal issues going on that other students knew were affecting her research). I pretty much vowed I was going to finish my CS studies then, but I wonder if he would have said the same thing to a marginal non-POC or would he have been more supportive of their struggles.

  4. Big Man wrote:

    Sounds like my experience with video games.

  5. Chris Chambers wrote:

    Black males routinely use advanced technology without regard or wish to learn what it means or studying it in school. So do white males, females, etc etc. I guess the difference is that this lack of a love of learning and inquisitiveness has a disparate effect on our communities. A terrible effect.

    It’s not just CS. It’s other academic disciplines and types of work. Plus there’s the notion you can’t “get paid” if you learn this stuff. Better to be Lebron than to study the physics & physiology of why he can do what he does…

  6. Notebook wrote:

    As a black male who is interested in computer science, this was really fascinating. The PC vs. Console business being a class issue is something I never thought of before and really does make sense. Video games was also a part of bonding between my brothers for as long as I can remember, and I had a lot more fun just playing the game and messing around than actually winning. Maybe that influenced my gaming decisions, although due to certain circumstances it ended up influencing them in a way where I ended up preferring games that focus more on single player modes, like the majority of JRPGs for example.

  7. Ardiril wrote:

    I am surprised that a professor at Texas A&M has not recognized that the privilege of hacker culture extends beyond CS programs and into the engineering and pure science disciplines. For many technology majors, knowledge of coding is not just assumed but taken for granted in much the same way as is a command of the english language.

    However, this should not come as a surprise, even among those in liberal arts. How many years experience in their craft do many art majors have prior to college? How many foreign language majors have a few years of high school study behind them? Music?

    Coding is not an end unto itself, rather it is a tool for achieving a work of larger import, just as learning the various brush strokes do not paint a work of art.

  8. shemari wrote:

    So is there a link between people who play games and those that go into computer science?

    I’m a Black woman who didn’t major in CS, but I’ve been programming (Basic, Fortran, Pascal, C, C++, Java, HTML, PHP, PERL, etc) since high school. Even though video games had been more available to me while I was growing up, I have almost no interest in gaming.

    I have a teenage son who spends hours a day playing games and has done so since he was in 1st grade. Yet, he has zero interest in programming.

    Shouldn’t the goal be to expose students of color to the fact that creating technology can be fun, interesting, and financially rewarding, regardless of whether or not they are gamers (or expert users of any technology)?

  9. Latoya Peterson wrote:

    @Ardiril –

    Please note – this paper was presented at A & M, the researchers are from the Georgia Institute of Technology.

    And, while people may have varying levels of experience when entering a subject, it is assumed they will all be taught the same thing. According to the research, CS programs will adjust the curriculum to suit the needs of the most advanced, meaning the least advanced will be left behind.

    @shemari –

    Shouldn’t the goal be to expose students of color to the fact that creating technology can be fun, interesting, and financially rewarding, regardless of whether or not they are gamers (or expert users of any technology)?

    The point of this program is to find an entryway into the sciences. Since video games are a cultural touchstone, many researches have found a connection that can make the introduction. If you read the linked article, you can see how the gaming – technology link is reinforced.

  10. Restructure! wrote:

    The researches also examined the dominant environment in CS programs. Hacker culture is privileged in the CS learning environment, meaning that many students are drawn to the program because of their existing skills. This marginalizes many students who decide to enter at the college level, and do not have years of experience experimenting with programs on their own. CS programs also tend to trend toward the strongest programmers in the class, encouraging a DIY approach to learning, and leaving behind students who are new to the discipline.

    Yup, yup, yup. That’s exactly how it works.

    Luckily for me, I already had previous programming experience before going to university, but it’s really unfair to those without my class privilege. However, this is not the fault of the CS departments. Computer programming is one of those things that you can learn at home if you have the resources, and people with class privilege (i.e., your family could afford to own a personal computer) can learn how to program without attending a single computer class. CS doesn’t just teach computer programming, though. It kind of assumes you already know how to program, and teaches you the computer science theory, which is actually really important and has real practical applications on the software you can create.

    Unfortunately, computer geeks are generally really oblivious to their class privilege, mistaking their class privilege for how much geekier they are than other people. For example, there is a common sentiment among programmers who hire other programmers that it is bad to hire programmers who only started programming at the beginning of college. Their logic is that if you only started programming in college, instead of when you were a child, then it means that you are not really interested in programming, and you only went into CS to make money/get a job. There is zero recognition of class privilege and class differences.

    I don’t know how CS departments can fix this though, because the problem lies in class differences that create class-based differences in skillsets, independent of academia or schooling.

  11. Restructure! wrote:

    Personally, I believe that what would be more effective than creating an interest in gaming is to provide personal computers to every child. (Not OLPC, because the keyboards are too small, and bigger people can’t use them.) It always angers me when people from disadvantaged groups are expected to share a computer, while the privileged people get their own computer that they can play with late into the night.

  12. Latoya Peterson wrote:

    @Restructure -

    Personally, I believe that what would be more effective than creating an interest in gaming is to provide personal computers to every child.

    I’m actually going to do a piece on this, in light of some of the issues with the digital divide and the laptop webcam activation news story out of Pennsylvania. There are a lot of fascinating things about that situation, but what captivated me was that this well off, affluent suburb was able to get state and federal grants to provide each of their students in two pilot high schools with their own, brand new laptop.

  13. Restructure! wrote:

    I’m a Black woman who didn’t major in CS, but I’ve been programming (Basic, Fortran, Pascal, C, C++, Java, HTML, PHP, PERL, etc) since high school. Even though video games had been more available to me while I was growing up, I have almost no interest in gaming.

    I have a teenage son who spends hours a day playing games and has done so since he was in 1st grade. Yet, he has zero interest in programming.

    I personally don’t think the link is that strong, either. I was more into making computer games than playing them, while my sibling was more into playing them, not making them. I’m the one who went into programming, of course.

    Of course, getting people involved in game development would make them more interested in game development, but creating technology is different from using technology.

  14. MaxDubious wrote:

    While I agree that there are cultural factors that make it more difficult for POC to pursue CS and higher academics I submit, the same cultural factors that bolster white male interest in CS , I can speak from professional experience, make for some pretty socially inept people. The difference is the premium placed on the CS skill set. I wonder if for every POC stuck in a low-skill, low wage job that goes out drinking with his boys every other night there isn’t a corresponding game programmer in his condo with an Audi coupe out front staring at a computer screen every night because he doesn’t have the social skills to form lasting relationships? Because he’s economically viable the programmer gets a pass on being a one-dimensional person. Whereas a cat who bust his tale working for the Gas Co. is begrudged by society? (I’m oversimplifying of course; a programmer I know who, interestingly enough, happens to be black is the proverbial life of the party). Thoughts?

  15. Restructure! wrote:

    The console vs. PC divide is also, in some ways, a matter of class – to purchase a game console means that the owners will be able to play all the games issued for that console for the next 3 – 5 years, if not more. If a new version comes out of a system comes out, the system will not become obsolete. However, in the 1990s in particular, there was a constant need to upgrade your computer to keep pace with the changing technology. This dynamic was not present with a console – though the desire for new games would be there, older games could still be obtained and played.

    I’m not sure this is true. I grew up with a PC and no console, and I thought that console players had more of a pressure to keep buying new consoles. The great thing about PCs was that you can easily get pirated games by copying and sharing, as there was no copy protection for floppy disks or CDs. You could also get original games made by individuals; there is no need for a publisher or distributor. However, PCs require more maintenance and computer literacy, and you can use them for more than games.

  16. kaninchenzero wrote:

    [I]t’s really unfair to those without my class privilege. However, this is not the fault of the CS departments.

    How is it not? If the program is designed to meet the needs of the most class-privileged students then it’s failing to meet the needs of everyone else. Some of the barriers to access to pre-university hacker culture (which is often highly toxic to a lot of people already) have already been discussed so I won’t get into that again.

    But universities design their CS programs to extend these barriers by assuming that anyone entering them already knows how to write code. But they’re not responsible for perpetuating the lack of access by helping those students who need it to catch up at least some?

    I am truly not trying to attack you and if I seem that way I apologize. I just don’t understand.

  17. shemari wrote:

    LaToya,

    I read the article you linked to. Glad to see that they’re having such a high success rate with the kids who started out as video game testers. I still have to ask about kids who may not have an interest specifically in games, but still might have an interest and aptitude in computing? Hopefully there’ll be outreach to that group as well.

  18. Restructure! wrote:

    How is it not? If the program is designed to meet the needs of the most class-privileged students then it’s failing to meet the needs of everyone else.

    I don’t think CS programs are designed to teach students how to program. They are designed to churn out the best CS graduates. Since there is limited space in CS programs and a healthy supply of privileged kids who already know how to program, the best way for the program to meet their goal—churn out the best CS graduates—is to cater to those who are already on top of things.

    Writing it out like that makes me feel disgusted as well, but I think it’s a deep social problem, not a problem that can be isolated and fixed by CS departments. If CS programs focus on beginners, then what would happen to the large population of CS majors who already know the really basic material? Do they sit through and pay for years of useless classes? Do they get permission to bypass most of the courses in the program, and only complete a couple of useful courses for a few months and they get their 4-year degree?

    Fundamentally, CS is not the same as computer programming, and if the program was structured like that, it wouldn’t be CS. Computer programming to CS is like writing grammatical sentences to writing literature. Understanding the syntax of computer programming languages is just the beginning, not the end.

  19. Digital Coyote wrote:

    “This marginalizes many students who decide to enter at the college level, and do not have years of experience experimenting with programs on their own.”

    It happens long before then if you have the opportunity to start before college.

    I was in a CS program at a magnet high school. Visual Basic was okay, but required me to do extra work before school, during lunch, and after school to get help. The teacher wasn’t interested in people who didn’t immediately absorb it through his style.

    Two years of C++ after that. The teacher teaching us was only learning it and his code would only run on his laptop, so the guy in our class who had been programming for fun since he was a sprout (and on all available academic breaks) had to translate the assignments for us in to plain English. Our teacher, I think, was more worried about how our AP exam scores would look than making sure we really got it.

    I loved Loved LOVED web programming. It (HTML, Java) made a hell of a lot more sense than the other languages I’d learned up until that point. The languages were a lot more flexible. I had ideas, but wasn’t advanced enough to make them work yet on my own; my translating friend from the C++ class helped me work out the things in my head so they’d work in a browser. I was excited for the next class, where I hoped I could learn to work without the “training wheels.”

    The teacher pulled me aside and told me to give up. He didn’t point me toward any other resources or offer help. Both classes had been and would be dominated by those few guys who were already programming masters and earning their certifications junior year; more than a few were already running their own web design businesses. I can see how it would be more exciting than having to explain things to a person still learning the nuances of rollovers, style sheets, and image maps.

    Not having that class is how I ended up with a high honors diploma instead of one with my program of study on it. I regret the fuck out of that. I think the shame of being told not to bother put me off programming (and graphics, to an extent) until recently, ~8 years later.

    ————-

    As far as gaming influences go, I got it from my mom and we rubbed off on my dad. I think if you don’t like games before you get to CS, it won’t make you take them up.

    I do wonder if a CS environment changes or influences the types of games you play.

    Before I got to my high school, I played “cute” stuff and things that worked my brain. Being in with the boys, I ended up playing a lot of FPS and always adopted “neutral” or “masculine” handles for the games so I didn’t get picked on for being female.

    @Restructure! :

    I think console games were hard to pirate until manufacturers switched over to using discs. Pirated Playstation games (PSX, PS2) and Xbox games are easy to find and download for use as burned discs or loaded images. Gamecube? Not so much, probably because of the miniDVD format.

    Your statement that PCs require more maintenance ties in with console vs. PC divide. Where as a Playstation or Xbox would play all the games released until the system itself was altered, I think PC games led people to alter their machines more regularly than new consoles came out.

    The availability of bigger sticks of RAM, faster processors, and better/dedicated video cards meant publishers could push the performance of the PC. The downside of this is that they didn’t agree on “specifications” on a particular time frame: what you bought this week wouldn’t play the game that came out next week.

    I think it’s even worse now because you might be tricked in to changing your OS by companies deceptively marking games for certain new OS only, but they’ll play on what you already have. This is in addition to having to worry about things like hardware specifications, snatched key codes, and whether or not you’ll be locked out of your own game (or worse) by dodgy programs like SecuRom when you pick up a title.

    Although, if I got back in to computer gaming in earnest, I could always come up with something like “the flood at my homework” if Halo tanked my PC. Hrm. ;)

  20. kaninchenzero wrote:

    CS programs don’t have an obligation to help disadvantaged students enter the field? All they need to do is help those already most privileged get more so?

    Maybe that’s how it works — I majored in chemistry and mathematics and wasn’t anywhere near the CS department. But it seems an awfully bleak view of education.

  21. Restructure! wrote:

    CS programs don’t have an obligation to help disadvantaged students enter the field?

    Should English departments in English-speaking universities change their “English major” programs to teach basic English to international students who want to start learning English? I don’t think so, because majoring in English is more than knowing how to speak, read, and write in English. If majoring in English turned into a program to teach people English literacy, then it wouldn’t be an academic subject.

    Many or most people I talk to think that in CS, they teach you how to use a mouse, how to use the Internet, how to do word processing, etc. One person I know complained to me about the CS courses having prerequisites, suggesting that the CS department is elitist, because it won’t help non-CS majors like her learn how to install antivirus software, etc.

  22. linkgx1 wrote:

    The problems with Univeristies, PERIOD, is that they assume the kids already have a certain bases (hence, why you take the ACT and SAT) and don’t want to spend itme or resources to developing core programs. It’s like when you want to get hired at Tmobile with zero cell retail experience and they say you need experience to work there. Kind of a catch 22 (more or less) right there.

  23. MouseJunior wrote:

    CS programs don’t have an obligation to help disadvantaged students enter the field?

    No more than architecture, or fashion design, or visual art, has an obligation to help someone who has never even doodled enter the field. Most creative fields won’t even let you in the door unless you demonstrate a high degree of existing ability via a portfolio. The only reason CS doesn’t is the severe PITA factor and time required to analyse the quality of any piece of code large enough to demonstrate proficiency.

    More abstractly, a huge part of being successful as a software engineer in industry is having the ability to learn new techniques and technologies at night while you crank out code to meet deadlines by day. Starting a CS program with no coding experience is a good way to discover whether or not you have that ability.

  24. refresh_daemon wrote:

    I think we do need to understand that CS programs vary in their intent, scope and sometimes provide multiple tracks for different degrees of success.

    I went into my CS program with little understanding of programming, but vast understanding of languages, logic, and math and excelled (for the short time I was interested in it), because the program was primarily geared towards the mathematics/science side of the study, as opposed to the more technical programming side. I did pick up programming quickly because of my preexisting skills in languages and math, but I could see that aspect being difficult for those who don’t have as much of a background in any of those.

    Of course, that still brings up some of the imbalance that exists in equipping young men and women to study CS, because, if you don’t already have some understanding of programming, you’d need an aptitude for languages and math/logic, which would enable you to pick up programming in a hurry. I wonder then, how an aptitude for languages/math/logic ties in with interest in gaming as well as how culture fit into how this aptitude is nurtured or inhibited.

  25. Emily wrote:

    A lot of this vibed with me as a woman in computer science as well…many of the same cultural barriers exclude us.

  26. Jay wrote:

    CS programs don’t have an obligation to help disadvantaged students enter the field? All they need to do is help those already most privileged get more so?

    I’m still getting the feeling you’re equivocating Computer Science with programming. It isn’t the same.

    It’s too late by the time they get to college – the gap is already incredibly wide at that point. The architecture comment by MouseJunior in 20 is probably the best illustration, but I think pop culture/etc ingrains that all computer geeks are the same thing.

    What I would like is similar to Restructure’s comments about providing PCs to every kid possible, which gives them an early start.

    I played a lot of consoles as a kid, but I also programmed games. I didn’t go into Computer Engineering for the game programming, though – I was lucky enough to get a computer thrust into my lap when I was 6 years old, which is where that comes from. I think the correlation is the other way around – people who are already in the programs got to be that way because of programming games but people who play games don’t necessarily want to program them.

    This “extreme interest” thing affects people who are already in the program too – one of my friends didn’t do any programming until college, she hated the Computer Engineering CS courses (I think precisely because it caters to people who have a heavy interest in it already) and went into hardware design instead.

  27. Restructure! wrote:

    For people who are thinking about going into CS:

    You don’t need to have started coding at age 8 to succeed. If you get some programming experience the summer before your first class in September, for example, you would probably be fine in terms of having some programming background. The rest of it—the math/logic/language part that refresh_daemon refers to—is what you learn on top of the programming part.

    Even in the upper years within students already in the program, there is still a lot of variability in skill levels. There are still those guys who started programming at age 8 at the upper tail of the bell curve, who can run circles around you, and they correct the professors and TAs, but you don’t have to compare yourself to them.

    Most people are not those people, but those people are still going to be there, and they like to rub it in your face.

  28. Bagelsan wrote:

    Even without gaming, just messing around on a computer is helpful. I didn’t do any console gaming and only minimal computer gaming, but as a teenager I really liked anime so I spent a fair amount of time figuring out how to hunt it down, download it, and then download half a billion programs and codecs to get the damn files to play. (And then I got to figure out how to get rid of all the viruses, etc, that came with my pirated darlings.) :p Then I used those shows to make cheesy anime music videos for YouTube, which required more messing around and do-it-yourselfing. I didn’t go into CS, but thanks to a certain amount of just plain computer face-time I’m at least computer literate.

    Also, I wonder if using certain *kinds* of computers would be helpful. I had a PC rather than a Mac, and it required me to get inside the hood, so to speak, a lot more often than the so-very-user-friendly Macs seem to. (Gauntlet thrown! …er, kidding.)

    It would be cool to, at the high school level, just have a class where the entire year is spent building a computer and getting it up and running. Give the kids a bunch of old cheap/free computer parts and some instruction, and tell them that they get to keep whatever they build (also, once they have a working computer they can spend the rest of the classes for the year gaming on it. :D ) From what I’ve heard from my compy friends, real CS cred requires, at minimum, that you build a computer. :p

  29. Jay wrote:

    One thing that will probably draw interest is the “programming games” like Logo from a long time ago (where you program a turtle to move around) or http://en.wikipedia.org/wiki/Colobot

  30. Bao Phi wrote:

    Thanks for posting! Very provocative.