Moving Gaming Forward: Having Meaningful Conversations About Social Issues

by Racialicious special correspondent Latoya Peterson, originally published at Cerise Magazine

Watching some of the carnage unfold in the blogosphere conflicts surrounding the released trailer of Resident Evil 5, one thought kept echoing in my mind:

This conversation is going nowhere.

A few members of the gaming community, while pondering a very valid point about the issue of racism in gaming, inadvertently raised the hackles of developers and designers alike when taking on one of gaming’s best loved franchises.

Jason over at Microscopiq ended up with 365 comments on his dissection of the released RE5 trailer, where he asserts:

After all, in RE4, you spend the game shooting equally out-of-their-mind Spaniards. But, then, the Spanish haven’t been so egregiously misrepresented as blacks through the ages, have they? Not even close.

From Birth of a Nation to Black Hawk Down, black folk are apparently responsible for some of the most mindless and evil activities you got. Rape, murder, satanic voodoo. With bulging eyes, simian super strength, and a room temperature IQ, we’ve been portrayed as savages beyond redemption. So, when we see images like these, it doesn’t just resonate with the long lived zombie genre, it also triggers memories of so many awful stereotypes — and what those stereotypes have been used to justify past and present. Put down the crazed negroes before they take the white women! And so on…

But perhaps the most troubling part is that these scenes seem to be set in Africa; the “dark continent.” With all the positive steps being taken of late to raise awareness of the good things happening in Africa as well as the urgent need in some parts of the continent, we really can’t afford this kind of step back. We need to find ways to humanize Africans, not dehumanize them.

Valid points, but they still raised the ire of some gamers, who wrote things like:

Resident Evil 1 – white people are zombies
Resident Evil 2 – white people are zombies
Resident Evil 3: Nemesis – white people are zombies
Resident Evil Code: Veronica – white people are zombies
Resident Evil Survivor – white people are zombies
Resident Evil Gaiden – white people are zombies
Resident Evil: Survivor 2 Code: Veronica – white people are zombies
Resident Evil Zero – white people are zombies
Resident Evil: Dead Aim – white people are zombies
Resident Evil Outbreak – white people are zombies
Resident Evil Outbreak File #2 – white people are zombies
Resident Evil 4 – white people are zombies
Resident Evil: The Umbrella Chronicles – white people are zombies

Resident Evil 5 – ZOMG AFRICANS?! RACISM

Please, I’m sure the majority of ALL people won’t give a flying crap
- Slython

Or perhaps the argument put forth by Ivrese, also on the Microscopiq blog:

I’m sorry, but where exactly are you going with this?

Are you saying that it’s alright for white people and spanish people (which can potentially be classified as latin people, since they were historically conquered by moors and have darker skin than white europeans) and suchlike to be given the flesh-eating zombie/mutant treatment, but because blacks have historically been victimised due to the colour of their skin, it is now not okay to give black people the same kind of position, and thus they deserve to be elevated higher than said whites and spaniards?

I’m sorry, but not only does this classify you as racist towards whites and latins (and possibly towards the Japanese as they make the game and not white people), but this type of politically correct BS is what has caused the world to become far more unstable and dangerous than what the naive pc-minded numpties originally set it out to be. For pity’s sake, you’re doing far more harm than good with these kind of comments, and I hope that the potential backlash that you’re about to receive here makes you realise that you’ve taken things too far to the extreme and have completely destroyed any kind of equality you were originally hoping to obtain.

Arguments on the other side of the debate were just as ignorant and short-sighted. Not only did many of the arguments presented against Resident Evil 5 come from admitted non-gamers, but racial activists on Racialicious.com threw in their best stereotypes about gamers and the gaming community:

If anyone’s still under the illusion that the gaming community is not packed with utterly moronic misogynistic racists, raging responses to racial critique of Resident Evil at Black Looks and elsewhere should easily dispel that silly notion. It seems pretty clear that large swaths of the gaming community are disturbed adolescent sociopaths.

Kai

Calling them sociopaths serves to portray them as marginal elements, when the awful reality is that they are all too mainstream. The reaction to these comments about the problematic racial portrayal in RE5 is a symptom of the fact that gaming is still a white, heterosexual male bastion. Any attempts by minorities to be included is met with a backlash by the dominant social group, and the reality is that this is not limited to gaming. I work in software engineering, and similar comments were spammed in a woman’s tech blog where she writes about usability (a field which is seen as a woman takeover, and an attempt to ‘dumb down’ computer software… because ‘real men’ love arcane command line shortcuts, or whatever). The purpose is to bully someone who the dominant group sees as ‘uppity’, and to show them that even if they’ve been ‘accepted’ within the group it is still the exclusive playground of white hetero males, so the person should shut up and agree with the dominant group’s position.

BlackBloc

[T]he thing is when you spend the majority of your life living in front of a computer living off your parents, your world view is shaped accordingly.

….

and don’t even think about being able to reason with these degenerate amoebas. because from their dark little space in the basement beside the boxes of daddy’s collectible ‘remember 9-11!’ plates, the only voice that will ever penetrate their skulls is the sound of mommy shouting ‘dinners ready!’ from the kitchen…

Neil

Here’s the deal: We are not speaking the same language. We are coming from different perspectives.

Most gamers (many of whom have not been exposed to race activism and gender activism) are left wondering: why are people complaining? Then they come to a conclusion – it’s liberal, PC bullshit.

As a racial activist and a gamer, I see both sides of this argument. On one hand, I know and understand the issues with representation of dark-skinned people in the media. I agree that this kind of portrayal is potentially harmful and the last thing Haiti (or Africa) needs is more negative press.

However, from a gaming perspective, I understand why this issue would be so confusing and offensive to gamers. First of all, the RE series has a standard plot, which does not deviate – zombies (or Las Plagas) taking over people. Clear the area. Find the source. May or may not eliminate source. Repeat. The treatment of the Haitians in RE5 is consistent with the treatment of all other peoples in the other RE games. It would be one thing if all of the RE games had focused on rehabilitating the zombies, and then suddenly, RE5 is about busting caps in black-zombie/plagas ass. But it is not. Resident Evil is about clearing the area – black, white, or Spanish, it’s normally one person (man) against an entire army of mutated humans. (For now, let’s leave aside the argument on Video Games and the Usual Amount of Racism.)

So, if RE5 is consistent with all other Resident Evil games, most gamers (many of whom have not been exposed to race activism and gender activism) are left wondering: why are people complaining?

Then they come to a conclusion – it’s liberal, PC bullshit.

In short, what we’ve got here is a failure to communicate.

Racial Activists:
We need to consider how our message is delivered. Just because we are actively engaged in an ongoing exploration of race and how race impacts society, that does not mean that everyone else is undergoing the same exploration. It is almost as if we started the conversation on level three (advanced racial subcontext with historical guidelines) and most of the gaming community is working on level one (what, we still have race issues?).

What are we trying to accomplish?

Calls to protest Capcom are ringing a bit hollow – after all, most of the people who are protesting these depictions were not going to shell out the fifty dollars for the game anyway. Why should Capcom be concerned about non-gamers, when the gaming community is hotly anticipating the release of the title? Also, I can easily see our good intentions backfire – instead of Capcom and the game development community actively analyzing the depictions of minorities in games, it would be much easier to decide not to include representations of minorities in gaming at all. After all, when you do try to include minorities in a game, all they do is protest, right?

And gamers are going to be unreceptive to messages from people outside the industry. We already have enough issues with the ESRB, family interest groups, and Presidental candidates – and that is just dealing with violence in gaming. Do we really have time to listen to yet another interest group that has not played the games they are complaining about?

I believe activists have an obligation to critically examine areas where we want to advocate change and develop a strategy for becoming a catalyst for change. It is all too easy to condemn someone else’s behavior. It is far more difficult to actually persuade someone to agree with your opinion.

Gamers:
If we want video games to be taken seriously, we need to understand that we are then opening video games up to societal criticism.

As a gaming community, we need to address two key areas: denial of social issues in our created worlds, and the lack of civilized conversation. If we want video games to be taken seriously, to be seen as art, to be on the same level as TV or film or novels, we need to understand that we are then opening video games up to societal criticism. Fantasy realm or not, the development of games and the characters used in the games are a reflection of the collective mind of the gaming world. There is nothing wrong with the expectation that a simulated environment would be subject to scrutiny and criticism.

We also need to learn to leave the Xbox Live-style trash talk in the live chat forums. Making ignorant comments about the race and gender of others while shielded behind your screenname and IP address is the type of behavior that keeps gaming from being seen as a legitimate community and art form. To the outside viewer, many gaming boards do look like they are overrun with angry, puerile adolescents and not the passionate, articulate adults I meet in real life. We need to learn to embrace differing viewpoints, and create areas where we can have a safe space for discussion.

So, the logical question is where do we go from here?

Personally, I’d like to issue a challenge.

For the Gamers:

Critically listen to an argument that is made in the gaming community about your favorite game, and instead of refuting the comments, acknowledge where the person is correct. Take the time to analyze what you are playing, and use the resources of the internet to expand your knowledge base. Why are there race, class and gender issues in gaming? Would you play a game where the protagonist was a different gender or ethnicity than what you have come to expect? Why or why not? Exploring these answers within yourself is the first step to understanding these issues in the context of society.

For the Race Activists:

Realize that you may need to re-examine your tactics and motives. Ask yourself: what is more important? Is it to feel intellectually superior to others? Or is it to have others understand your message?

When the RE5 controversy first broke, I pulled one of my coworkers aside. He is a white male, aged 28, owner of all three consoles and a DS Lite. He is the target market. I showed him the trailer for RE 5 and he was completely stoked. (And yes, stoked is the only word that fits.)

“I have got to play this game,” he said, eagerly queuing up the trailer to rewatch the final few scenes.

I showed him some of the commentary online, including the Microscopiq post. His reaction was predicable.

“That is so stupid!” He went on a quick rant about stupid PC nitpicking and quickly changed the subject to other games that were coming out.

“Hmm,” I said, steering the conversation. “I understand what you mean. I’m not sold on the RE5 argument either. What really gets me though is the lack of playable minority characters. That’s just racism by omission. There aren’t really any heroes that are major characters that are not white. And the main characters who are not white are always caught in some sketchy gangbang scenario, or historical fiction.”

He acknowledged that, and we moved on to discussing anime.

The next day at work, he reappeared in my cubicle.

“I couldn’t think of any.”

“Any what?” I asked, having forgotten parts of the previous day’s conversation.

“Any black characters that were playable heroes. They are always thug characters. Isn’t that weird?”

Yeah, isn’t it?

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Trackbacks & Pings

  1. Expectations: Sheva Alomar at Racialicious - the intersection of race and pop culture on 08 Feb 2009 at 12:07 pm

    [...] Race and Resident Evil 5 (Latoya) Moving Gaming Forward: Having Meaningful Conversations about Social Issues (Latoya) Video Games and the Usual Amount of Racism (Tekanji, Official Shurb/Cerise) Blackface Goes [...]

Comments

  1. Yolanda Carrington wrote:

    I’m no gamer, but I’m so glad you wrote this, Latoya. I’ve been grappling with this question myself lately—how do I square my love of the creative arts with my antiracism/feminism? How can I defend the artist’s right to their own vision and still be critical of oppressive representations in that vision?

    A crucial fact that needs to be kept in mind–which you pointed out brilliantly—is that one has to understand the practices of a craft before you can effectively critique that craft. Perfect example—critics of misogyny/violence in hip-hop who didn’t know the first thing about hip-hop, or folks who trash religion and religious scholarship based on tired-ass stereotypes. The knee-jerk reactionary character of these screeds make them easy to mock and dismiss, and once that happens, legitimate criticism becomes that much harder.

    Without that intimate knowledge of the conventions, modes of expression, and creative tools of a medium, criticism of the creative work comes off as ignorant and uninformed. It shouldn’t then come as a surprise when fans of that art form tune your message out—no matter how right you may be.

  2. BomberGirl wrote:

    Beautiful, just beautiful. Very well put.

  3. David Wynn wrote:

    Latoya, your articles are always some of the most enjoyable and insightful articles I come across. Excellent piece.

  4. Neil wrote:

    haha, the second i read “Arguments on the other side of the debate were jsut as shortsighted and ignorant”, i just KNEW that you were gonna quote my ignorant-ass comment.

    they were coming from a place of pure reactionary emotion, and i should’ve thought more before saying it.

    and not to excuse myself, but as an animator with experience in the video game industry, not to mention an avid gamer, i can honestly say that the people i’ve met that are well-spoken individuals and into videogames are pretty few and far between.

    but again, that was a well put article, and i think it’s something i needed to hear.

  5. summer wrote:

    Okay, this was a really good article. I have ab.so.lute.ly NO interest in gaming whatsoever, but once I started reading, I couldn’t stop. I felt myself learning — and that’s hard to click away from. Well done.

  6. Jeffrey wrote:

    Thanks for putting into words what I’ve been thinking.

  7. Mini wrote:

    So Good! Thanks for this.

  8. Minotaar wrote:

    As an active central member of the DotA-Allstars community, an international community of gamers who play a modification of Warcraft III called “DotA”, we’ve had intermittent problems with racism in our games too.

    In an effort to actively build our community, we’ve had to work really hard to kill the racism that comes from some groups against others, finally resorting to “ban lists” and “safe lists” for players that follow the rules for quality gaming. We now actively banlist players who spew racial hatred, but it has been a long, hard fight.

    Naturally, among those who make the rules, convincing others to enforce rules against racism and other sorts of hate speech has been a serious upward fight. The worst problem are the ambivalent people who think that it is “just a game”, and do not understand how, even among small communities of gamers, variations in world view can lead to many people becoming easily enraged. In a community where everything is contributed for free out of love of the game (we have hundreds of people who write guides, contribute suggestions, administrate, develop, and moderate webforums, run for-money competitions, and administrate teams) these sorts of negative racial statements kill the forward momentum that our gaming community has worked so hard to achieve.

    Big budget games like Resident Evil sadly tend to play host to the most immature and hurtful (hateful) people, because these gamers rarely play with others. I hope race activists (and its great to hear that Latoya is both race activist AND gamer) will come to understand that self-forming communities like DotA-Allstars (come visit at http://www.dota-allstars.com) really do our best to maintain a racially nonconflicting environment for our members, because having built our own communities, we can see firsthand how destructive racism can be.

    Ever try convincing a volunteer to translate snips of the game text into Korean after someone has called them a C-word? Yeah.. good luck. Sadly, in the social wasteland that has become US public schools, it seems like gaming communities are teaching the manners now.

  9. Minotaar wrote:

    Oh I’d just like to toss out a little “ZOMG thank you” to racialicious for actually covering racism in gaming. Awesome!

  10. Gregory A. Butler wrote:

    Latoya –

    Thanks for giving us a two sided perspective – both as a gamer and a racial activist.

    This is a question that needed balance – rather than insults.

    Thanks for providing a reasonable middle ground!

  11. Colin wrote:

    I think, Minotaar, US public schools are really teaching the manners to kids and thusly gamers. This racism and xenophobia, and frankly, myopia, comes from our education or lack thereof early on, I believe at least.

    I probably am a better gamer than activist, but I think we have to show when we talk about race that we know that subject well and really be articulate, not necessarily nice, but certainly articulate and logical. Simply calling gamers dumb and ill-educated (as I have just done, I know) won’t do it.

    We need to put out there why games with PoC roles consisting of the lowest people in society, or the basest of stereotypes (No Black Panther game? No I know about Marvel Ultimate Alliance, but that’s got 4 superheroes of color if I recall out of dozens) is in fact racist, and what can be done about it. (A Black Panther game is a good start)

    We don’t have to speak “their language” per se, otherwise we’d have to be linguistic chameleons to get ANYONE to listen. I don’t know if activists should be too soft around the corners to APPEASE anyone else. Then not only will our message not get across, but we’ll probably become frustrated and pissed because we were so nice and they were still SO stupid. I much prefer a “to-the-point” approach.

    EX:

    In your conversation, instead of redirecting him away from his main beef of “Waaaa! They’re being PC! Waaaaa!” talk about his erroneous belief that political correctness (as he sees it) exists. Tear down his little racist wall, I say, don’t try to sneak your way around it.

  12. Latoya Peterson wrote:

    Thanks all!

    And yes, Yolanda, I grappled with the same thing for a time.

    Neil – no harm, no foul. I called Kai out too. It happens, especially when people are passionate about an issue, or have had negative experiences with said groups. Still though, the majority of people I meet in the world – offline, in the flesh – are cool, conscious and willing to listen. Trolls online…eh…whatevs…

    Summer – glad you liked the piece! I always worry about the “fringe” stuff – is the audience going to care? I have another post of comics & anime that I am working on, and I keep wondering who the heck is going to read it…

    Minotaar – thanks for sharing about your group! It seems a lot like a WoW version of Cerise. I love when gamers take matters into their own hands and find solutions. Here’s to hoping the groups continue to grow.

  13. merq wrote:

    Fantastic article. Honestly, very well put. Worth the wait.

    At the risk of sounding like “my black friend (who says it’s okay),” I’m a black man from West Africa, and had no problem with the Zombie Africa deal.

    or were they Zomboid Haitians? Conflicting reports.

  14. LM wrote:

    Latoya,

    Not a gamer but I echo Gregory A. Butler.
    Your stuff is must-read. Thanks.

  15. Mike wrote:

    Great article!! I am gamer my self who has come across the the rasict online but not just on the sci-fi/ fantasy games but that of military games like SOCOM and even sport games were black play in numbers like the madden and fight night. i doubt self policing will work in those communities given the large number of adolescents and the ability to stay hidden by your handle. The companies need to take a more active role and out right ban the IP addresses that they are coming from. The RE5 did give me a knee jerk reaction when I first saw the trailers but given the past RE and the standard plot I see this as more innocent. Being of Haitian descent I do feel uncomfortable with the rumors that this is set in Haiti, we have enough stereo types to deal with from both white and black americans, if true it taints the idea that this was not rasict development.
    For me the bigger issue is the lack of black heroes that you can play. I believe the Sgt in Halo, the poorly done Blade game as well as the Suffering are the only black characters I can recall off hand. Which I think is the reason most of my black gameing partners tend to stick to the military and sports games and only dabble in the others.

  16. BlackBloc wrote:

    My comment was made *as a white male gamer*. I personally did not buy the RE5 = OMGZRacist argument. However I did certainly think that the reaction to it being raised was utterly predictable as I know, from the way that many of my fellow white male gamers talk to me when there aren’t any of the Others (women, PoC, gays) around, just how reactionary this milieu is.

  17. AC wrote:

    This whole entire controversy is really result of 1 thing: the Japanese developer behind the BIOHAZARD series has no friggin idea that portraying blacks as zombies is taboo in the US and other area where white on black racism has been part of their heritage. I’m betting they are shocked and regret making RE5. Just like how they think putting large lips on blacks in manga is quite ordinary, they simply didn’t know. This teaches them to create a story which took place in the West without really knowing Western or American culture.

    Capcom should just come out and bow, pull the game from the West, and thus stop the gaijins from fighting amongst themselves. Just release the game in Japan and force the racist gamers to import. :)

  18. Latoya Peterson wrote:

    Colin:

    I thought about how to respond to your comment for a few days.

    I consider myself a better activist than gamer (which is sad, considering I’ve been gaming since 1989) and I’ve gone through a lot in standing up for what I believe in.

    One of the things that remains constant, no matter what realm of activism I am in, is this:

    You have to bring the info to the people, in a way the people understand.

    Activists/change artists are linguistic chameleons – but that doesn’t mean their core message changes. It means you are finding a new way to present information, depending on the groups characteristics and emotional investment.

    Activism is designed to incite people to action. But it does not work cold.

    The key to lasting results is to (1) raise awareness and (2) keep people invested in your cause. That doesn’t happen by systematically breaking down your criticism on an intellectual level, and then feeding it to people who have no vested interest in your cause.

    While “tearing down their racist little wall” is a nice goal, it doesn’t stick. People tune out of long boring conversations about things that are wrong with whatever they like to do. They may humor you, listen to your spiel…but it will not motivate them to take action. In a worse case scenario, it may turn them off to any future messages entirely.

    It doesn’t matter that what you say is true or correct – they aren’t emotionally invested in the issue and less likely to do something about it.

    Activists – in general – need to stop acting so brand new, like it didn’t take them months or years to understand the complex concepts that they now discuss freely. When you start with someone who resists your message, there are things they will not understand, or will reject outright because it is counter to their experience. But, who are you to judge? Sometimes, people just do not understand what is at play. That’s why I mention starting off with the basics, and letting it grow from there.

    You need to give people time to grapple with the ideas you have presented.

    People will seek out knowledge they are interested in, or want to know about. Just give them time to do so. Most rational people understand right and wrong – they just need to be able to explore for themselves, and come to their own conclusions.

    Force feeding a message is not effective. A lot of people think they are doing something trying to get people to “wake up,” spouting about a message and then getting pissed when the people are still sleeping after all of their hard work. But again, that is not engaging people in a dialogue. You can share information – but what are you doing to inspire someone to take that information and apply it to the real world?

    Also, a quick note here:

    “Then not only will our message not get across, but we’ll probably become frustrated and pissed because we were so nice and they were still SO stupid.”

    Lines like that are why I put this line in my piece:

    “Realize that you may need to re-examine your tactics and motives. Ask yourself: what is more important? Is it to feel intellectually superior to others? Or is it to have others understand your message?”

    We do not need to condescend to others to get our message across. However, many activists arm themselves with intellect and try to shame the “idiot masses” into doing what they want.

    The same think happens in hip-hop activism,
    and I vent about it here:

    http://www.alteregomaniacs.com/setsociety.html

    Getting people to assist you in your cause is actually fairly easy. Approach people with kindness and respect. Hear what they say to you. Respond to them. Be willing to teach your message. Understand that their lives were going just fine without you or your message – the onus is on you to provide information they want to act on.

    That is the kind of activism that brings results, that keeps people invested, that opens them to new ideas. By taking ownership on an issue, people are more willing to do things like protest, march, petition, and boycott. Emotional investment in the issue is why they want to change whatever is wrong. And isn’t that the bigger goal for activism? Inciting change?

    Colin, I hope I am not coming off too harshly here. I’ve just seen that line of reasoning too many times and it still gets under my skin.

    Here’s another example:

    I am not religiously affiliated. According to my beliefs, I would probably land somewhere in the Christian spectrum. However, for years Christianity has turned me off because of how the message is pushed. I recently went to an Alpha program to explore Christianity and figure out what it is truly about. While I was in class, I happened to get into a debate with another attendee about the best way to reach people.

    This sweet guy was completely advocating for Christians to stop people on the street and talk at them until they agreed to accept Jesus. I came back with explaining how that feels and how it turns me off from the greater message. My friend got very worked up, saying that the message is important and crucial, and it had to be delivered in that format, or else we weren’t being true to the tenants of Christianity.

    Over the course of the program, we kept debating that point. Christians are doing their best to spread the word of God, which is what they know as the truth. And many are confused as to why so many people would rather flee than discuss religion with a stranger on the street.

    At the end of the program, we had all learned something. I learned that occasionally, the scare tactics do work. Some people need to be screamed at, need to be told they are living in sin and they need to convert TODAY.

    And the Christian kids learned that most people are grappling with religion and would prefer not to be bum rushed with the message by a stranger. For example, I run when I see people with bibles on the street. But when one of my friends started to deepen her faith and started changing for the better, I wanted to see what this was all about.

    I could say a thousand other things, but this is already way too long. In essence, I just feel like activists get way too caught up in the politics of social movement. We need to work on fostering results.

  19. David Ayala wrote:

    Wow, Ms. Peterson, I love you. As an activist and an avid gamer, I, too, have been struggling to reconcile what I know to be terribly wrong about this whole RE situation and the backlash from all sides on the issue. I won’t repeat what you’ve so masterfully stated but since this is a site more geared toward the activist side of things, I will echo the need for us to not feel self-important in our knowledge of how the world works.

    Consciousness is a process that can only be hindered when we attack the other side on no other basis than “i’m right and you’re just ignorant.” We must learn the skill of empathy; and not just how to apply it to the big issues of race/class/gender, etc. but how small, seemingly innocuous interests or perspectives can also see themselves as oppressed or disenfranchised.

    We attack a mythical being that to us encompasses all opression and normativity, and we place this abstraction onto people to make our points come off as saintly. The gaming community is a perfect example of this where we have people that seem to embody this mythical norm, but who in reality have been disenfranchised by politics, parents, and the media (because all gamers are nerds, fat, sociopaths, and socially inept /sarcasm).

    Understand you subject. Impart knowledge in THEIR language. Never attack.

  20. Colin wrote:

    You’re saying that I was too harsh and condescending to be PRACTICAL in most cases, right? Hmmm…I guess that would make sense. I can see what you’re saying, actually, and thinking about it, I can feel a sense that maybe earlier I was not only frustrated but also being a little lazy, intellectually speaking.

    Think about it. If the message is SO important for the masses to understand, how can one not try to translate it into their language? Would an insistence on keeping to one’s own message not be lazy and petulant? There are more parts to this issue than I thought originally, and I thank you for the insightful article.

    One thing I want to mention, still, is that I think we should try to, in the future, make sure to refute that “PC” line when we can. I know we need to relate to people, but like you said, we must not change the core message, and I believe the “PC” charge will knock down that core message more times than not if we allow it to.

  21. tekanji wrote:

    Colin said:

    Think about it. If the message is SO important for the masses to understand, how can one not try to translate it into their language? Would an insistence on keeping to one’s own message not be lazy and petulant?

    I think that it’s not necessarily an either/or situation. As an activist, I try to both communicate in activist language as well as help people to understand what that language means. In addition to my personal blog (which is targeted more at other feminists than newbies), I write articles for Finally, A Feminist 101 Blog in order to not only help clarify the jargon and concepts that other feminists take for granted, but also to help give activist veterans a way to educate the activist newbies who find their blogs.

  22. Colin wrote:

    I believe I see your point. Would you say, then, that one of the best ways activists can reach people with a consistent and informative message is to use jargon but with clarifications? I do not find objection to that, I just see it as a bit of a change from LaToya’s approach, which more or less pares the message such that it is consummable by the masses. It sounds like you would give the same message to other activists as you would to any ole’ plebeian, and you’d make sure the language stayed consistent. That’s interesting. I hope you can explain your reasoning on this more, as inquiring minds would definitely like to know.

  23. Latoya Peterson wrote:

    Hey Colin –

    I do not want to speak for Andrea – as she is more than capable of speaking for herself – but I know she is superbusy with Cerise, the Feminism 101 blog, the Iris network, her blog (which she linked to) and applying to gamer school.

    So, if I may hazard a guess (and I’m sure she’ll be back later to clarifiy) –

    I would go back to what she said here:

    I think that it’s not necessarily an either/or situation.

    If you go to Cerise magazine (cerise.theirisnetwork.org) you can read Andrea’s articles on how to affect change. She uses a lot of outside links and reading lists to help people get up to speed. You can also browse around the forums to get an idea of her general activism style.

    My style tends to be more hands on, dealing with people who aren’t necessarily looking for a message. So I tend to look for things that stick. I do not believe I dilute or change my message by presenting different parts at different times. Some may disagree. I just found that the way I reached the most people was by allowing them to think on it, digest it, and the next time we speak, take it further.

    As you continue your activism Colin, you will find what works for you. Some people really like being hard line activists. Some people are economic activists. There are literally dozens of ways to approach a problem. So find the mix and message that work for you.

    [Side note: I have been thinking about the whole idea of PC. I agree with what you are saying, but I am struggling to hone an elevator pitch for it. How do I explain what is wrong with the idea that something is "politically correct" - and do it without being long or preachy? I am trying to find a way to fit that message into my form of activism. If you have ideas, let me know.]