Denial and Delusion - Why Public Conversations About Race Fail Before They Begin

by Special Correspondent Latoya Peterson

I am done, done, done.

I intended to work on my follow up to Internalizing Stereotypes.

Key word: intended.

However, the sequel is not happening this week.

The sequel is not happening because my mind is cluttered with two articles that came to my attention in the last half of the week.

The first was a blog post on GameDaily Biz, a site and blog dedicated to the video game industry housed on Game Daily. I peruse GameDaily Biz every few days to find news and trends to discuss in the online gaming magazine Cerise. In addition to writing first person and opinion pieces about gaming, I also write their Gaming in the Media column. So, when I came across a “Your Turn” first person post on GameDaily Biz by Chris Mottes, CEO of Deadline Games, I was intrigued to see what he had to say.

Particularly because the post was titled, “That’s Racist! The Unjust Crusade Against Video Games.”

The article begins:

Members of the media often attack video games for being racist, sexist, mean-spirited, callous, unpleasant, insensitive, or just generally nasty. As a developer, I find most of these claims not only a touch insulting but also extremely tenuous, and in the majority of cases unfounded.

Fascinating. The majority of these cases are unfounded? As a black, female console gamer, I can definitively say that many of the video games I play (and enjoy) can be considered both sexist and racist. Sexism is rampant, particularly when you consider character design, costuming, and forced gender roles in play. Most female characters are designed for maximum sex appeal, relegated to damsel in distress roles, or physically limited and/or forced to contribute to the game in a limited capacity. Major female characters in RPGs tend to be healers or magic-users, normally devastated in battle by a few hits from a stronger male character. While there are a few standout exceptions - Samus from Metroid, Joanna Dark from Perfect Dark, and the oft-debated Lara Croft - most women in video games are side characters.

To illustrate the issue of racism, let’s play a little game. Off the top of your head, name 5 black video game characters. Now, exclude any characters that were not main characters. Now exclude any that appear in a sports game or hip-hop based game. Finally, exclude any characters that embody stereotypical representations of African Americans. (Yes, that means excluding CJ from Grand Theft Auto: San Andreas.) How many are left in your list?

Or, let’s look at Asian Americans in video games. Again, off the top of your head, name five Asian video game characters - you can use both side characters and main characters. (For this one, we will exclude RPGs from the discussion since character ethnicity a murky subject). Now exclude fighting games. How many are left on your list?

Name five Latino game characters. Can you? I cannot - I have a vague memory of heavy accents in certain video games, but I am not able to bring up one latino character that wasn’t in a historical game like Age of Empires (which technically means I remember playing the game as an Incan and as a Spaniard). For those who can, what stands out about these characters?

Hold that in your mind for a moment, while I continue with Mottes’ post:

Games with minority characters, and especially minority stereotypes—even tongue-in-cheek characters not meant to be offensive—are torn down by accusations of intolerance. A surprising number of critics condemn video games as blatantly racist, and we’re not merely talking about mainstream celebrities. We’re talking about game reviewers and other members of the enthusiast media. We’re talking about an astonishing majority of online columnists, bloggers, and forum posters who persistently speak out against any game that contains what they believe to be racial stereotyping.

Total Overdose and Chili Con Carnage, titles I helped develop at Deadline Games, were both targets of this type of criticism. When we designed these games, our goal was to provide a well-rounded, entertaining experience on many levels. We wanted exciting gameplay, but we were just as interested in having a compelling story, cast of characters, and setting, which is why we invested a great deal of energy towards researching the culture of Mexico, so we could produce an experience that was drawn from accurate source material.

When researching for Total Overdose, we spent a great deal of time in Mexico, taking over 6,000 photos—photos that were the basis for the vast majority of the textures that appeared in the game.

Leaving aside the “tongue in cheek characters not meant to be offensive” line, it appears that Mottes really put a lot of thought into what he was doing. Cultural research is a great thing, and working to have a compelling story and cast of characters is a goal that more game designers need to take into consideration. However, Mottes goes astray with his next few lines:

We visited a variety of nightclubs to influence the settings and humor of the game, and we spent time in the company of self-styled gangsters to get a flavor for how they spoke and what they said.

Do you see where this is going?

Mottes manages to get past this blip by explaining other steps he took in the creation of the game:

When recording dialogue for both games, we employed Mexican-American voice actors to ensure that we would be providing accurate representations. And when it was time to decide on the soundtrack, we chose to include music from several acclaimed underground Mexican bands, including Molotov, who enjoyed the game to such a great extent that they offered to record unique tunes for a sequel.

Employing Mexican-American voice actors? Great job! Promoting underground Mexican bands? Even better. I was so impressed by Mottes’ initiative, I was completely blindsided by his next statement.

However, in reviews, forums, and blogs following the releases of both games, some people slammed Deadline for being bigoted towards Mexicans. While we did employ stereotypes we considered lighthearted and humorous, our intent was most certainly not to cast Mexican individuals in a derogatory light…But despite our best efforts, critics still slammed us for being racists.

Why, Chris, why? Why would you throw away all your hard work for a couple cheap, race based humor shots?

The reality is that no stereotype can be considered light-hearted and humorous. A stereotype is defined as “an often oversimplified or biased mental picture held to characterize the typical individual of a group.” Stereotypes are negative. Even “positive” stereotypes are ultimately detrimental to the groups that struggle to find a sense of self within the narrow parameters of society’s vision.

I’ll touch on this more in next month’s Cerise, but I have to say I was blown away. The tone of Mottes’ piece is unmistakably clear - this is how game designers think. This is how they justify their characters. It is as if the thought never crossed their minds that maybe, just maybe, the industry is sending a very powerful message out to minorities by saying that we do not exist outside of our stereotypical roles. If there were five or ten games with a multi-faceted, modern latino protagonist, maybe slipping in a few “light-hearted” stereotypes in one third person shooter would not be such a huge deal. It is still ill-advised, but you would have enough positive images on the market to balance out the negative images broadcast into the homes of every person who purchased this one game.

However, there is no balance. Stereotype after stereotype abound in the virtually crafted console world, with very few characters of color to provide an alternate perspective. Mottes argues that “most games with racist characters do not reflect the mindset of their developers.” I would argue that they do. It reflects the developer’s mindset in dealing with the world and in dealing with minorities. If the developer was not holding on to this mindset that minorities can be categorized with one or two main characteristics, we would have multi-faceted characters of color to play.

Remember the game we played a little while ago? Let’s expand on it.

Try naming five characters of color in a major video game release that get to transcend stereotypes.

How many characters of color are allowed to have a personality? How many characters of color are allowed to exist outside of the ghetto, the realm of fighting games, or stereotypical shoot-em-ups?

When will we see a brown-skinned person trying to save the world?

Why don’t game developers understand that we want to be heroes too?

After all this discussion, I am actually not angry at Chris Mottes. His post reveals some anger, but also notes of confusion. I think he truly may not understand the problem. After all, most people do not spend their time thinking about the implications of living in a racist society, particularly when you are a part of the majority. Maybe he can come to understand the issue in the broader context.

My anger (which is driving this post) started around the time I checked out the MultiCultClassics blog. In Essay 4076, HiJive posts a dialogue (and I am using that term loosely) between Hadji Williams (who was on an ATR podcast ) and Bart Cleveland.

Cleveland wrote about allowing hires to move on and rise within the industry as a way to retain and encourage new talent. Williams fired back a provocative response to the shortcomings in Cleveland’s article, ending his comment with:

You can talk all you want about what agencies can do to get the “cool kids,” but until we accept the fact that we have to want the cool kids so bad that their educational background and ethnic background won’t be held against them, then this industry will continue to deserve the 92% white rosters and homogenized clutter-creating ideas that it continues to turn out. —Hadji Williams, Chicago, IL

Cleveland responds:

Whoa, you are on a rip and all I can say is, calm down and get some perspective. The guy who I mentioned in my piece who left to work for Mother didn’t go to one of the “four” schools, he went to the University of Texas. I can assure you as a CD looking for talent I welcome it from anywhere. As far as your race rant, you’ve obviously had a bad personal experience, but it doesn’t mean it’s the norm. Many agencies are hiring people from all over the world. Thanks to the ad schools like MAS we have that option. Different backgrounds and cultural diversity are a plus in a creative industry. Talent is at too much of a premium for agencies to do as you say we’re doing, hiring based upon race. Are you sure that your problem is your race and education? Could it be your book? Give it some thought. I hope you feel better now that you got your frustration off your chest. Best of luck to you. —Bart Cleveland, Albuquerque, NM

Calm down and get some perspective?

Are you fucking kidding me?

I admire Hadji Williams for his restraint because I started seeing red flashes.

Different backgrounds are a plus? Williams’ experience is not the norm?

WHERE THE FUCK HAVE YOU BEEN?

You write for AdAge! They published five major articles on the issues in diversifying the ad industry in 2007 alone! You’re a fucking journalist! Don’t you fucking read?

I really need to compose myself.

I stewed over this all yesterday.

I suppose what upsets me the most is the differences in tone. Mottes is coming from a perspective I can appreciate. While there is discussion of race in the gaming industry, it has never been a key topic. Race in gaming often takes a backseat to more hot-button topics like video game violence or the console wars. While some bloggerstackle the subject with remarkable aplomb, video games are still finding their place in society, and are still working to be recognized as cultural influences on par with novels and movies. Hopefully, as gaming begins to mature, more avenues for discussion about the social issues in video game design and development will open.

However, Bart Cleveland epitomizes what is wrong with the advertising industry. The reality is laid bare for all to see. The New York City Commission on Human Rights has gotten involved. 15 major ad agencies have pledged to increase minority hires.

This is major industry news.

How dare you close your eyes to it, and keep promoting some bullshit “it isn’t us, it’s you” perspective?

I know that race (and racism) is an uncomfortable topic to discuss.

But that discomfort is not a compelling enough reason to hide from the truth.

Trackbacks & Pings

  1. Well Said: A Response to “Chili Con Carnage” « Token Minorities on 22 Jun 2007 at 11:58 am

    […] A Response to “Chili Con Carnage” June 22nd, 2007 From Latoya Peterson, over at Racialicious: However, there is no balance. Stereotype after stereotype abound in the virtually crafted console […]

  2. Racism, Sexism and the Video Game Industry « The Blog and the Bullet on 22 Jun 2007 at 7:05 pm

    […] by Jack Stephens on June 22nd, 2007 Latoya Peterson, from Racialicious, blogs: To illustrate the issue of racism, let’s play a little game. Off the top of your head, name 5 […]

  3. I Read the Internets - 6/24/07 on 24 Jun 2007 at 3:06 am

    […] Carrying on with this stereotype theme I seem to have developed in this week’s assortment of internets (I wish I could do thematic posts on purpose – wouldn’t that be cool?), allow me to point you in the direction of an excellent post by Latoya Peterson at Racialicious, “Denial and Delusion - Why Public Conversations About Race Fail Before They Begin”: […]

  4. Official Shrub.com Blog » Blog Archive » Video games and the usual amount of racism on 08 Aug 2007 at 7:08 am

    […] that means excluding CJ from Grand Theft Auto: San Andreas.) How many are left in your list? [From Denial and Delusion - Why Public Conversations About Race Fail Before They Begin by Latoya […]

  5. Video games and the usual amount of racism at Racialicious - the intersection of race and pop culture on 11 Aug 2007 at 7:01 am

    […] that means excluding CJ from Grand Theft Auto: San Andreas.) How many are left in your list? [From Denial and Delusion - Why Public Conversations About Race Fail Before They Begin by Latoya […]

Comments

  1. LM wrote:

    Latoya:

    This is one of the best pieces of writing I’ve ever read on race — bar none. It’s real, grounded, and something people can build on.

    I wish I could distill a thought or two that I carry from this, but there’s too much to unpack — like a good care package. Thanks.

  2. Jeff wrote:

    Rummaging through my pile of Gamecube games, I can only find one non-sports franchise with a non-white main character, the Prince of Persia games. Correct me if I’m wrong, but those seemed to be a pretty positive portrayal of a non-white character.

  3. Lava Lady wrote:

    A lack of hand/eye coordination is probably why I’m not a gamer, but the content of games is why I refuse to buy a console for my kids (okay, the Wii and Katamari Damacy might change my argument a little). This was a really strong piece and I look forward to checking out your explorations on Cerise.

    This reminds me of a conversation I had with the guy at my favourite video place about how I loved a movie, and, I gushed, remembering the casting: “it was full of brown people!” To which he replied “silly me, I thought a good film was about the acting, the story and the directing…”, thus ignoring my perspective and painting me as a “race [wo]man”.
    I didn’t know how to respond to him, I think I told him there was more to it than that, and changed the subject.

    I didn’t say, “It is about those things, but it’s also about being able to connect with the material. You can pick from almost every film in this place and see yourself reflected, for good or bad. I can’t. That means something.” I think you addressed that here, and I look forward to reading about this. Thank you.

  4. Lava Lady wrote:

    Jeff,
    “Technically”, Persians are white.

  5. Terell wrote:

    Latoya,

    Excellent piece, as always . I have thought about how race & racism play out in video games on occasion. I wrote about it once for a software engineering course and put up a short blog post about it a little while ago.

    “When will we see a brown-skinned person trying to save the world?”

    As soon as I get off my lazy butt and do it myself. :)

    -T

  6. dnA wrote:

    The main character in Prince of Persia is white. I’m sorry, I know he’s Persian/Iranian, but he’s white as far as the kids playing the game are concerned.

    I did a post a while ago about race and video games, and I’m always stunned by how effectively Rockstar exploits racial stereotypes.

    However, there are a few awsm exceptions to racial exclusions in video games.

    Jade Empire is a fantastic martial arts video game that takes place in mythical historical china; there’s even a racist british colonist they use to satirize how backward europe was at the time in comparison to Asia. It’s a perfect example of how respect for culture can inform the making of a game about non-white people without resorting to harmful stereotypes.

    In the Star Wars: Knights of the Old Republic games, your main character can be white, black, asian and even south asian in the sequel.

    Then of course there are games based on comics, which have the obligatory black comic book characters (like green lantern or storm)

    Those are the only recent ones I can think of, but Jade Empire was so good it inspired me and my friends to consider creating a similarly structured video game based on African diasporic religious traditions, like Candomble, Santaria and Voudoun. We wanted to set it during the time of the Maroons in Jamaica.

    I’m certain that one of these days, there is going to be a best-selling video game informed by black culture that doesn’t rely on racist stereotypes.

  7. johnjihoonchang wrote:

    Ryu Hayabusa of Ninja Gaiden. But then again, when looking at games developed in Japan, it’s not strange to find Asian characters in lead. Then there’s Chow Yun-Fat in John Woo’s Stranglehold (developed by Midway). And I remember a Grand Theft Auto clone that features a Corean American cop in the lead role: True Crime: Streets of LA (also an American developer). I think the sequal to True Crime has a Black cop in the lead role, but he does play a bit of a stereotype. I guess that leaves us with Shaq Fu.

  8. gatamala wrote:

    inspired me and my friends to consider creating a similarly structured video game based on African diasporic religious traditions, like Candomble, Santaria and Voudoun. We wanted to set it during the time of the Maroons in Jamaica.

    *waves hand frantically, bobbing up and down in seat*

    ooh ooh ooohhh!!! Can I get one of the first copies (+ system) to test?!!!!!

  9. dnA wrote:

    I don’t count Ryu Hyabusa because he, like all of his other Asian leading men, can kick ass but is completely desexualized.

  10. Antahkarana wrote:

    Every time I have to fight the female four armed “Shiva” in Mortal Kombat, I die a little inside. Great writing, Latoya…so much to mull over….

  11. ccch wrote:

    I can’t relate to any of this as I’m totally challenged, technologically speaking, refuse to “advance” into what I consider to be “lazy” entertainment , but yeah, I promised my son we’re heading off to Japan next year to “check out” his love of Japanese comic books like dragonball z etc (rolls eyes) AND (for me, Japanese men, yum!)….

  12. TierListE wrote:

    I also don’t like counting Ryu Hayabusa because he looks almost blatantly European. Of course races vary physically too, but being as many anime-based works like to liken attractive or ‘cool’ Asians physically to whites it seems like it’s telling people men with Asian features can’t be heroes or sex symbols.

  13. Rob Schmidt wrote:

    Great posting, Latoya, as usual.

    Native Americans are lead characters in games such as Prey, Tak, Brave, and Turok. But I’m not a gamer so I don’t know how stereotypical these characters are. You can read more about Natives in video games at http://www.bluecorncomics.com/navidgam.htm.

    The same attitude crops up in other artistic fields–for instance, comic books. The writer of the SCALPED comic book (http://www.bluecorncomics.com/scalped.htm) says it’s “a crime series, so it’s obviously going to focus on the most sensational and unseemly elements of reservation life.” But he gets all huffy when I point out that “sensational” is equivalent to exaggerated, biased, or stereotypical.

    Like Mottes, he wants to have his cake and eat it, too. He’s done his research, so he supposedly knows the reality of rez life. He’s merely “sensationalizing” it for entertainment purposes. It’s just a comic book, he says, so you can’t take it seriously as a depiction of Indians. And his intentions are good, he avers, so you can’t accuse him of racism.

  14. dnA wrote:

    And yet, even though Ryu looks “blatantly European” he still can’t get a girlfriend!

  15. dnA wrote:

    As a sidenote,

    Most of the bad guys (Horde) In World of Warcraft, (which is both thoroughly evil and the world’s most popular online game with several million users,) are loosely based on minorities. The trolls are Caribbean, the orcs are black, and the Tauren are Native American.

    I may have outed myself in this post as thoroughly addicted to video games.

  16. TierListE wrote:

    I thought Ryu was with that blonde chick. Isn’t he married or something?

  17. tekanji wrote:

    I can’t think of a Latino main character, but a Spanish protagonist I can name is Zoë Castillo from Dreamfall. Although, in terms of racial issues, I do find it somewhat problematic that they cast a British voice actor for her.

    The first game in the series, The Longest Journey featured a supporting character named Cortez. He clearly came across to me as Latino, but it’s been a while since I played the game.

  18. Jeff wrote:

    Lava Lady,
    Even if the Prince is “technically” white, he’s still a member of a non-western society portrayed in a generally positive way that doesn’t adhere to too many stereotypes.

    dnA,
    This is just me and one friend I asked, but neither of us considered the Prince to be white.

  19. Chill wrote:

    Well, naming games with Asians is easy, due to a lot of games being made in Asia. Ninja Gaiden, Dynasty Warriors, etc.. Though excluding RPGs and fighting games is hard since those are mostly what I play on consoles.

    For Black characters, I don’t know what plays up to stereotypes. I mean some are obvious, but is Jax from MK a stereotype? The game Crackdown comes to mind. Jet Set radio also.

    Sometimes I imagine Halo’s main character as a black guy, though who knows?

  20. berrybrowne wrote:

    another non-gamer appreciating your post, Latoya. i am, however, a fan of the superhero/fantasy literature/film genre and - as Rob S. pointed out - your analysis largely applies there as well. i’m still reeling over the lack of diversity in the lord of the rings franchise - i mean, are you kidding? cast of thousands and all of them are white? i think the thing that’s particularly frustrating in games/films/books that are totally fantasy and for entertainment purposes is that there is no “reality”-based reason for all-whiteness. except that it makes clear that in a white fantasy, everybody’s - well - white.

    myself - i’ve decided to do a line of t-shirts for other nerds like myself, to give some love to the superheroes/fantasy characters of color. for starters - billy dee/lando!

  21. Blanky wrote:

    dnA:

    The Black Orcs in Tolkien are blatantly obvious, but in WoW? That seems like a bit of a longshot.

    What about the Undead? Do they merit some kind of commentary on the Evil Albino?

  22. Gouw wrote:

    I guess Grim Fandango takes place in Mexico…

  23. Ehav Ever wrote:

    I think that there are a few ways that this could be looked at. One way of looking at it is in terms of the entertainment industry as a whole. If most of racial diversity only exists in certain areas of one popular media, for example Asians mainly showing up in martial arts, African Americans in crime, Africans not at all, Jews not at all, etc. then maybe the other areas of media will reflect this also. That is the simple thing to consider.

    Next, with all the African American athletes who are making millions on a continuous basis, there could be a question of. Don’t they also want to see games and media with a more diverse perspective. With the millions that many of them make throughout their careers why don’t they invest in making such things a reality? With all the athletes who make millions per year or every few years, and with all of the ones who like playing video games I can never understand why they don’t invest in changing the media. I single out athletes because their income is more steady based on several year contracts as compared to African American actors who could be here and gone in 10 minutes.

    In terms of games, the only one I can think of with a primary character who was African American and not a criminal was “Blade” modeled after the Blade movie. I heard that the game play was not all that great, but never the less there was an African American hero. Blade as a movie was a success and was easily modeled into a game because of its comic book origin. It was also successful at the box office giving more reason to create a game for it.

    The only way I see something like this changing is when you have someone who makes their money in one area, lets just say basketball. They save and invest as much of their money as they can, instead of trying to live the high roller life. They then begin to build their own gaming programming company, creating their own content, and from there working up the right contacts to get the games onto a consul.

  24. wBingo wrote:

    Taking Grand Theft Auto (by which we mean GTA3, Vice City, and San Andreas) to task is a bit unfair. The games do nothing but traffic in stereotypes, and while it is easy to isolate one of the stereotypes in question and call them out for it, the product as a whole comes off as strikingly less offensive when the stereotyping is excersized across the board. Everyone in those games is ethnically identified, and each of those ethnicities is portrayed with every possible stereotype turned up to eleven. I’mnot about to begin to argue that it is politically correct, but much like South Park, it is hard to seriously consider it as intentionally (or accidentally) offensive, because the “cartoon” world that the games create is not meant to be taken seriously in the least, and the brush paints everyone in the same light. In this regard, I’ll be fascinated to see what comes of GTA4, as it certainly appears to be more grounded in a true reality rather than a highly stylized and disconnected-from-our-reality type of setting. Will they create a full roster of deep characters that don’t rely on stereotypes?

    Not trying to take away from your arguments, which are profound and sound, just defending a franchise (that I’m not even a fan of) from criticism that I hear frequently but just don’t really buy into. The games as a whole make every attempt and take every opportunity to distance the player from any sense of “reality” that I find it hard to isolate any of the individual instances of stereotyping and truly take it to heart.

  25. gatamala wrote:

    @Chill - but is Jax from MK a stereotype

    Yup! No fancy costume (no shirt depending on version) & no fancy powers. He just slams the ground using his brute force.

  26. Rob G wrote:

    The Orcs, Tauren, and Trolls in World of Warcraft are NOT evil. That’s one of the big things that Blizzard is trying to show; they aren’t evil. (The undead, on the other hand . . .).

    Look at the Orcs; they’ve been persecuted, fought off a demonic curse, and attacked by humans wherever they go; they just want to rebuild a peaceful city. Even Thrall, their leader (who’s name means slave), when forced to fight in the Caverns of Time: Old Hillsbrad instance says “I wish it did not have to come to this!” and similar lines. They all want peace, and are just as “good” as the humans.

    I’m not saying all orcs are good, but all humans aren’t either . . . Illidan used to be a Night Elf, and we all LOVE Arthas . . . he’s just a pillar of light.

  27. dnA wrote:

    Me and a friend decided the undead were white Americans, while the humans were europeans.

    The reason I think the orcs are “black” is that they have a history of slavery, your classic “noble savage” shamanistic religion, the male orcs breakdance, the female orcs bootyshake, and the male orcs say something like “I feel you dog, but I dont’ feel you, you know what i’m saying?”

  28. Blain Newport wrote:

    Blanky, please click the link. The female orc is a little after three minutes. The male orc is a bit after 4:15. I did not make the video.

    Oh, and J.C. Denton was black.

    Shut up! He was!

    stupid invisible war

    :(

  29. scott wrote:

    The Backyard Sports series by Humongous has a number of minority characters, including kids with last names like Kawaguchi, Khan, and Sanchez.

    Crackdown lets you choose an avatar, but by default he’s black and most PR material shows him as such. I haven’t played the game, so I don’t know if it’s a positive portrayal or not.

    And of course, there’s always Shadow Warrior’s Lo Wang. Sigh.

  30. Angelyca wrote:

    Latoya, I cannot agree with you more. When I was trying to think of any prominent black video game characters, the only one I could think of was Barret Wallace, and he didn’t stand up to the subsequent questions.
    I have also bemoaned the lack of minority characters in certain genres of literature, like fantasy. I think that although some writers may not have the same misunderstandings that the game developers have, they still suffer from a lack of scope. I couldn’t tell you how happy I would be if I could read a good fantasy novel with the hero/heroine as a black person.

  31. TierListE wrote:

    I problem with the fantasy genre in producing minorities is that a lot of them like to be set in medieval Europe. Saying that the genre clearly needs a total revamp, and it would be cool to have a non-Euro based or world fantasy location. Robert Jordan is getting there, though all of his mains are described as European.

  32. 60Hertz wrote:

    Hmm… sure GTA has a ton of “humorous” stereotypes, but it doesn’t mean they are not offensive…

    Angelyca: For Sci-Fi/Fantasy literature try Octavia Butlers for minority leads (she won pretty much every major SF lit award possible)… Samuel R Delaney is another one, but i havent read his stuff in years so cant be sure about the ethnicities of the main chara’s…

  33. Latoya Peterson wrote:

    Nice comments everyone. I’m really enjoying reading this - who knew there was a gaming community on Racialicious? I’m still trying to wrap my head around how I am going to position race in Cerise, but I’ll let you all know when I finish it.

    Some thoughts:

    -I’m siding with Jeff on Prince of Persia. While Prince may be cut from the same mold as many other mainstream characters, he is allowed to be foreign, have a non euro name, etc. etc. I know we may be splitting hairs, but I’ll take what I can get. In my opinion, PoP goes in the “other” category. (However, dnA & co. will probably be vindicated when the movie comes out with a white lead…)

    - Thanks for the refresher about Native Americans in gaming. I played a bit of Turok, but didn’t really care for the game play. Since I only played through a few levels, I can’t weigh in on how the characters were portrayed. Can anyone else?

    - dnA: Nice to see a fellow game geek. I’m hoping your game plays like Age of Empires. If so, you’ve got a sale.

    - On GTA:

    “Finally, exclude any characters that embody stereotypical representations of African Americans. (Yes, that means excluding CJ from Grand Theft Auto: San Andreas.)”

    I added that line because I’m sick of the “he’s trying to do good, he’s just caught up in the hood” defense. None of the characters in GTA are saints by any means, and yes, all the characters are ethnically identified. That is not the problem. The problem is when people try to rationalize characters like CJ as a positive protagonist. Being black does not necessarily equate to a hood story.

    I am a fan of the GTA series, but didn’t really play until Vice City. Considering I am pretty spaz-tastic at non-linear shooting/fighting, I tend to spend most of my time on missions, doing bike tricks, and cruising around listening to the radio programs. So yes, I am well aware that the series is showing a seedy underside of society and that is the point of the game. And true, the GTA series does seem to highlight the more stereotypical side of EVERY group. However, when this discussion comes up, Cj will be trotted out as an example of a blockbuster game with a black protagonist - with little to no discussion of the implications of his actions…or what it took to get a black character to carry a game.

  34. Latoya Peterson wrote:

    Oh, and one of my favorite characters in gaming is Michael Edwards from Eternal Darkness: Sanity’s Requiem. My memory is sketchy (since I spent most of the game cowering under the covers watching my ex-boyfriend play…I hate horror), and searching for Eternal Darkness isn’t bringing up too many results.

    However, it does look like Michael Edwards is Afro-Canadian. And he, like the others, is just a good character. No stereotypes needed.

  35. dnA wrote:

    Okay okay okay….

    In my nerdiness, I want to recommend to any sci-fi/comics fans any star wars comics starring Quinlan Vos.

    Although it’s never adressed, Vos is obviously mixed (he looks like Damian Marley) and his entire narrative centers around his treading the line between the light and dark sides of the Force (yeah I know, basically a Star Wars Tragic Mulatto deal)

    While most Fantasy seems to confirm to that old joke about white people wanting to imagine a future without black people, I’ve found that particular series to be an exception.

  36. johnjihoonchang wrote:

    Michael Edwards’ stage in Eternal Darkness was the most difficult stage of all because of all the bats in it. I lost so much sanity that I was stuck in hallucination after hallucination in that level. That and the fireaxe was one slow weapon.

    Of course, he’s not the primary protagonist, but a playable supporting character. Perhaps we just need more people of color in the game development world (particularly as designers/writers/producers)?

  37. Chill wrote:

    @gatamala: (a) He does have metal arms. That’s pretty fancy. (b) Is more sterotypical than Liu Kang (Asian martial artist looking for revenge) or Johnny Cage (White pompous movie star).

    I also want to note that often times the
    stories (such as they are) of shooters (Unreal Tournament and Half-life 1 and 2, off the top of my head) often times have strong minority characters. Ain’t it odd that the games focused on violence are often more balanced, in a sense, racially than those games that are more about their stories?

  38. dnA wrote:

    Chill,

    I think it’s because those kinds of games provide the voyeuristic experience of being an “other” and the “satisfaction” of perpetuating those stereotypes.

  39. dnA wrote:

    Looking back, I think what I said applies more to games like GTA and Mortal Kombat than Half-Life.

  40. jccalhoun wrote:

    Great post. I’ve often found the overwhelming number of straight white men as videogame characters to be shameful as well as signifying a lack of imagination in characters, themes and settings that having characters who weren’t straight white men would offer.

    Chris Mottes talks about how much effort went into lending some authenticity to the Mexican culture that he stereotypes but it seems that a good question to ask might be “Why did you pick Mexico in the first place?” Was it out of a genuine attempt to explore Mexican culture or was it simply a case of “consuming the other” by placing it in an “exotic” location?

    If they wanted to satirize a culture, why not white culture?

    There also seems to be a case of “I meant well, so it can’t be offensive!” Which is of course not the case. The old saying about the road to hell being paved with good intentions seems appropriate here.

    Regarding Native Americans in games, the game Prey is pretty sad. The grandfather is a typical mystic who keeps telling Tommy (whose name is, I kid you not, Tommy Hawk) to embrace the ways of his ancestors.

    The main characters are Cherokee indians and when Tommy dies he goes to his “ancestral home land” which is a typical plateaued desert — which is pretty odd since the Cherokees were originally from Tennessee and Northern Georgia and Alabama. Now I’ve never been to Georgia or Alabama but I don’t remember seeing any deserts in Tennessee…

  41. Duane wrote:

    “Sexism is rampant, particularly when you consider character design, costuming, and forced gender roles in play. Most female characters are designed for maximum sex appeal, relegated to damsel in distress roles, or physically limited and/or forced to contribute to the game in a limited capacity. Major female characters in RPGs tend to be healers or magic-users, normally devastated in battle by a few hits from a stronger male character. ”

    You’ve obviously never played World of Warcraft. Male and female characters of the same race have the same starting stats.

    “To illustrate the issue of racism, let’s play a little game. Off the top of your head, name 5 black video game characters. Now, exclude any characters that were not main characters. Now exclude any that appear in a sports game or hip-hop based game. Finally, exclude any characters that embody stereotypical representations of African Americans. ”

    Question: Who mostly plays video games in America? Answer: White males who are between the ages of 15-35. That’s just a fact of reality. Just because there are not many black video game characters also does not imply racism. You’re simply making an issue where none exists.

  42. Latoya Peterson wrote:

    Duane -

    Please see above. I am a console gamer, not an MMORPGer.

    If you read what I write for Cerise, I explain this pretty clearly.

    and 2 -

    That’s been disproved BEFORE the success of the Wii. That demographic may describe the hardcore gaming market, but the gaming industry’s bread and butter comes from blockbusters that appeal to casual players - people who buy about 4 games a year.

    Why do you think developers are throwing so much money at the Wii?

  43. Duane wrote:

    Yeah but you mentioned RPG games in your discussion. World of Warcraft is a massively multiplayer online “role-playing game.” I’m just pointing out that you shouldn’t label all video games the same way or paint them all in the same negative light. There are many newer video games today that break away from the traditional, stereotypical roles of characters based on gender.

    You know as well as I do that most video games players in America are white males, between the ages of 15-35. That is group who purchases the most video games.

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