Race and video game player characters

by guest contributor Pat Miller, originally published at Token Minorities


Wired’s Chris Kohler had an interesting piece over at Game | Life a while back about the race of player characters, centered around a NeoGAF forum discussion regarding the race of Jade from Beyond Good and Evil:

From the article:

Ellis, a self-defined “activist”, is writing this article to raise awareness; he speaks of the lack of black characters in video games as a problem that needs to be solved. “A friend in the game industry suggested that one reason is that there are very nearly zero black folks making games. That needs to change because, frankly, I’m pretty damn sure there are a good deal more than zero black folks playing games.”I imagine that more black protagonists have been suggested, but ultimately vetoed, for game projects for the very reasons that I’m talking about here — that designers and marketers might worry that the (predominantly nonblack) video game audience might not buy a game with a black main character. The evidence doesn’t really suggest that this is true, however — look at the success of Grand Theft Auto San Andreas. And even though they’re not very good games, I wouldn’t faint from shock if I heard that most buyers of Shaq Fu and Michael Jordan’s Chaos in the Windy City were suburbian white kids. I just don’t think it’s that big of a deal.

All this is to say that I think Ellis, even if he didn’t realize it at the time, has suggested a very intriguing solution: video game protagonists whose race is so ambiguously defined that everyone, be they black, white, Filipino, or Greek, automatically, without even considering otherwise, comes up with their own answer.

Kohler, perhaps unsurprisingly, is treating race in video games as a problem; having carefully studied his Guide to Being White, throughout his post he is careful to distance his discussion of race from a discussion of racism, the worry being, of course, that one can’t discuss one without indirectly accusing someone of being the other. (”Player: Why aren’t there more people of color protagonists in video games?” “Designer: Hey! Are you calling me racist? I have black friends!”) Race is detail, Kohler argues, and detail prevents us from projecting ourselves onto the player character.

Of course, anyone who has been reading this blog for the past few months (and, ideally, anyone who has a college education…but I digress) should realize by now that even if Kohler’s “solution” to the problem of race – making a “color-blind” and therefore “race-neutral” player character – was possible (how are blonde-haired, blue-eyed white Americans going to project onto Jade?), it simply prevents us from discussing how meanings are assigned to race. That is to say, video games now have the potential to inspire discussions about what it means to have a person of color doing whatever it is that the game has them doing. Certainly something like Grand Theft Auto: San Andreas would have much different effects on its audience if CJ was white. To return to the race-neutral player characters of the 8-bit days would be to deprive video games of another way to mature.

Moreover, I don’t think that the “Jade solution” would really solve the “problem” Kohler poses. On one hand, a racially ambiguous character may allow some players to more easily project themselves into the character. However – as mixed-race individuals all over the world can surely attest to (myself included!) – visual racial ambiguity can lead to a lot of bizarrely uncomfortable situations. I have experienced first-hand, as have many of my friends, questions like “So…what are you, anyway?” coming from complete strangers who feel compelled to know with absolute certainly exactly what box I check on the US Census – and I admit that I experience similar kinds of intense curiosity when I can’t peg someone, either. They’re flip sides of the same coin, and I have a feeling that if a designer were to use a Jade-esque character with a more active role in asserting herself throughout the game, audiences would be alienated from her for exactly the same reasons that they seemed to like her in Beyond Good and Evil.

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Comments

  1. Angel H. wrote:

    Jade is one of my favorite video game characters of all time. It wasn’t because she wasn’t blonde and blue-eyed; it was because she was smart, tough, and proof that you didn’t need an oversized chest and “breast physics” to make an interesting female character.

    When the writer points to the success of “GTA: San Andreas”, the old Michael Jordan games, an the abysmal “Shaq Fu” as proof that white players will purchase games with a Black protagonist, he fails to realize that these protagonists are still being cast in the stereotypical roles of gangster and “baller”. As a matter of fact, the only non-white protagonist in a non-stereotypical role that I can think of at the moment is the lead character in “Prey” for the XBox 360.

    Challenge: Let’s gather a list of all the non-white (humans only!), non-stereotypical (no Black gangstas or ballers, no Asian martial artists or wise men, etc.) video game characters we can find!

    #1: Domasi “Tommy” Tawodi, “Prey” (XBox 360)

  2. Angel H. wrote:

    P.S. Tommy is Cherokee.

  3. Rob Schmidt wrote:

    Why not make the main character’s race (and gender) a selectable option?

  4. Katie wrote:

    Have mixed characters instead of, rather than in addition to, ethnically (more) identifiable characters seems like a total cop-out. I bet a thousand dollars that they’d never create a mixed character with very dark skin or non-Anglo facial features, meaning that they’re still leaving out plenty of gamers and pandering to the deep-seated racism in our notions of what’s attractive and/or marketable.

  5. Angel H. wrote:

    Rob Schmidt:
    One word: money. The games that do let you customize your own character are more expensive and time consuming to make because each player’s experience will be different. Individualized cut-scenes must be a real pain in the ass! And then there’s the voice acting. Most of the time, customizeable characters are silent or you interact with other characters in the game via text. Boring!

    My favorite character customization is on “Tiger Woods PGA Tour”. You can create a character who’s fat, skinny, young, old, freckly, pimply, tall, short, Black, White, etc.

  6. eric daniels wrote:

    I am of the belief this will not stop until we as Afro- Americans develop the computer and artistic skills to become well know in the video game industry (which is a closed workshop of sorts) and is not very diverse and eventually create our own companies where we can develop realistic, humane and diverse black characters in any realm from action to sports games.

    I think we are spending way to much time as race trying to get the majority society to change it’s opinion about us instead of doing the heavy lifting (which will take 10-20 years) but will bear fruit with Black gamers and artists developing their own companies to compete with the Microsofts and EA sports brands. As an artist, I know how hard it is to break into majority white art circles and came to a realization that doing what Tyler Perry does is a more realistic goal. Create a scene of black artists, musicians and the like who can not only create lasting art, but influence future generations of young black artists.

  7. Colin wrote:

    Angel:

    That may be true for small game developers, but if they’re inventive and make good products by the deadline, they usually get swallowed alive by one of the big developers, so they get the money to make those sorts of games, if they want to. Making a game where customization is possible like that is not nearly as costly as it used to be, in fact, many of those games are in high demand right now.

    Eric:

    I like your idea, though I can’t really help ya out on that one, heh.